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Doctor Depravo's latest activity
D
Doctor Depravo
reacted to
Jeffzilla's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
This is exactly right. The Expanse RPG is one of my favorite tabletop systems, with all of its Newtonian physics and somewhat...
Aug 23, 2025
D
Doctor Depravo
reacted to
Von Ether's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
The article makes valid points, but seems to assume FTL makes it possible to just warp/drop out of anywhere. Jump gates and how fast...
Aug 23, 2025
D
Doctor Depravo
reacted to
Vael's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Completely and utterly realistic, based off historical space navies ...
Aug 23, 2025
D
Doctor Depravo
reacted to
Ulfgeir's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I can see some uses for boarding-parties, and that would the use of special commando troops, on more or less suicide missions that need...
Aug 23, 2025
D
Doctor Depravo
reacted to
Laurefindel's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I too am in the camp of « boarding parties are still a thing ». I think there can be things important enough in a ship that warrant the...
Aug 23, 2025
D
Doctor Depravo
reacted to
payn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Not, really no. As development of human society we have moved largely passed scorched Earth type wars. Nukes have been around for quite...
Aug 23, 2025
D
Doctor Depravo
reacted to
Laurefindel's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
War is ugly no matter what, but despite all the horrors that are happening today and have happened over history, we are showing a lot of...
Aug 23, 2025
D
Doctor Depravo
reacted to
TiQuinn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
My space navy would be heavily influenced by a combination of Space 1889 and Silverhawks (alien gangsters driving convertible roadsters...
Aug 23, 2025
D
Doctor Depravo
reacted to
The Firebird's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Honestly I don't think we can say anything plausible about what space combat will look like. All the "realistic" scenarios take...
Aug 23, 2025
D
Doctor Depravo
reacted to
Sossij's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Amen to this. In many forms of art.
Aug 23, 2025
D
Doctor Depravo
reacted to
dbolack's post
in the thread
Green Ronin Crowdfunding Legal Defense Fund In Fight Against Diamond Distrubutors
with
Like
.
https://bleedingcool.com/comics/comic-book-publishers-win-round-one-against-diamond-comics-in-court/
Aug 19, 2025
D
Doctor Depravo
reacted to
J.Quondam's post
in the thread
Green Ronin Crowdfunding Legal Defense Fund In Fight Against Diamond Distrubutors
with
Like
.
Glancing over the timeline attached to that article, I see this mess is a lot bigger and messier than I initially imagined. Yeeesh.
Aug 17, 2025
D
Doctor Depravo
reacted to
overgeeked's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
In M&M3E you need to do extra effort to perform a power stunt, which gives you fatigue then exhausted. You can avoid the fatigue by...
Aug 15, 2025
D
Doctor Depravo
reacted to
Jeffzilla's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
M&M3e's chargen fiddly factor is near-nil if you're making a character which is neatly covered by one of the templates and it dials up...
Aug 15, 2025
D
Doctor Depravo
reacted to
Micah Sweet's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
I don't have any problem with complex character gen if play still runs well. You interact with the character gen rules far less often...
Aug 15, 2025
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