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doctorbadwolf's latest activity
doctorbadwolf
reacted to
Aldarc's post
in the thread
Games Inspired by 4e D&D (+)
with
Like
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This is just a humble thread about games that take inspiration from 4e D&D in some way, shape, or form. Explicit 4e D&D Inspiration in...
Today at 5:50 AM
doctorbadwolf
replied to the thread
Daggerheart Releases Another Round of Playtesting, Including Two New Classes
.
I did, yeah. I really hope that they get a decent amount of similar advice, because the class could be amazing.
Today at 5:03 AM
doctorbadwolf
replied to the thread
Advancement, A Weird Idea?
.
I’m partly curious how folks feel about the idea of using levels as descriptive tools for balance and challenge design in a system with...
Today at 2:53 AM
doctorbadwolf
reacted to
Mournblade94's post
in the thread
Daggerheart Releases Another Round of Playtesting, Including Two New Classes
with
Like
.
A Hit Point Works. that's why they do that.
Today at 2:52 AM
doctorbadwolf
replied to the thread
Daggerheart Releases Another Round of Playtesting, Including Two New Classes
.
In no order Be capable of spike damage Feel like you’re setting up the damage spike by hunting the target, without making you have a...
Today at 1:04 AM
doctorbadwolf
posted the thread
Advancement, A Weird Idea?
in
*TTRPGs General
.
Okay my game Crossroads (I’ve formally discussed it as Quest For Chevar) has always had incremental advancement and used levels to...
Yesterday at 11:37 PM
doctorbadwolf
reacted to
Aldarc's post
in the thread
Daggerheart Releases Another Round of Playtesting, Including Two New Classes
with
Like
.
Not sure if the Warlock is the best name for the "Warlock" class. Considering that your patron can just be a god, favors, and cleric...
Yesterday at 11:14 PM
doctorbadwolf
replied to the thread
Daggerheart Releases Another Round of Playtesting, Including Two New Classes
.
The witch fits what I want from a warlock better anyway lol Too bad the Assassin is just a worse Rogue at this point.
Yesterday at 11:14 PM
doctorbadwolf
reacted to
Christian Hoffer's post
in the thread
Daggerheart Releases Another Round of Playtesting, Including Two New Classes
with
Like
.
A ton of new playtest content was just released for Daggerheart, including two brand new classes and a host of new ancestries and...
Yesterday at 11:13 PM
doctorbadwolf
replied to the thread
D&D 5E (2014)
Convince me that the Ranger is a necessary Class.
.
I like Sorcerers waiting for their subclass. I never liked how each sorcerer immediately knows the source of their power. I’d much...
Yesterday at 11:12 PM
doctorbadwolf
replied to the thread
Daggerheart General Thread [+]
.
If I were running a campaigned focused on them, I’d add Themes (using factions and some other special Eberron stuff like being...
Yesterday at 8:02 PM
doctorbadwolf
reacted to
nyvinter's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Depending on how powerful one wants them to be, one could make them behave as specialisations. If you pick that level up, then you...
Yesterday at 7:58 PM
doctorbadwolf
replied to the thread
Daggerheart General Thread [+]
.
So could literally any pet of the mechanics in a campaign frame be. That doesn’t mean it would be remotely satisfying. Great. Sounds...
Yesterday at 7:57 PM
doctorbadwolf
replied to the thread
Daggerheart General Thread [+]
.
So….a whole conversion. And even then, it doesn’t do the job. Artificer absolutely needs a new class. Changeling and Kalashtar are...
Yesterday at 7:19 PM
doctorbadwolf
reacted to
Aldarc's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Daggerheart screams for an Eberron conversion.
Yesterday at 7:11 PM
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