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doctorbadwolf's latest activity
doctorbadwolf
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
Okay, that makes your position basically, "The game shouldn't have a simple caster", then. Then that isn't a 6e, it's a different game...
Today at 7:19 PM
doctorbadwolf
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
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idk I think Mystic is pretty clearly being used here to mean arcane, not divine, esotericism.
Today at 7:02 PM
doctorbadwolf
replied to the thread
D&D General
Hypothetical: D&D without ability scores (or bonuses)
.
I wouldn't kill the scores, just the bonuses. Instead, I would use the scores as your defenses, and maybe other stuff. Or maybe do a...
Today at 6:55 PM
doctorbadwolf
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
Yeah build simplicity is, I think, absolutely required to call a class simple. Even my own game, Crossroads, I would never call the...
Today at 6:30 PM
doctorbadwolf
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
Possibly, in which case I would love to better understand how you intend to use the term. For my part, a simple class is one where the...
Today at 7:42 AM
doctorbadwolf
reacted to
EzekielRaiden's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
.
That may be, but complexity (which I use only because it's the word most people use; I personally prefer "mechanical engagement") is one...
Today at 7:13 AM
doctorbadwolf
reacted to
Charlaquin's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
.
Ok. We clearly have different ideas of what “simple” means.
Today at 7:11 AM
doctorbadwolf
replied to the thread
Skills and Resolution Feedback (+)
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Sweet! So when you level up, every numerical limit goes up by 1. So, your number of Skill Ranks, number of SKill plus Specialty or...
Today at 7:11 AM
doctorbadwolf
reacted to
Tigris's post
in the thread
Skills and Resolution Feedback (+)
with
Like
.
Some questions: What is the max skill ranks for skills (later not at character creation)? What are the fixed dc numbers for these...
Today at 5:19 AM
doctorbadwolf
replied to the thread
Skills and Resolution Feedback (+)
.
Random note Outside of conflict, your action economy stays the same except that if the scene doesn't benefit from tracking rounds, the...
Today at 5:19 AM
doctorbadwolf
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
The Wizard can learn spells in play using paper and ink, casts from a book, does ritual magic better than anyone else, and is literally...
Today at 4:48 AM
doctorbadwolf
posted the thread
Skills and Resolution Feedback (+)
in
*TTRPGs General
.
(+ thread is basically just, if the basic assumptions of the system don't appeal to you that is fine, but telling me all about how you...
Today at 4:22 AM
doctorbadwolf
replied to the thread
What videogames are you playing in 2026?
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Dragon Age 2 has a better story than Origins, though I'm sure I will get screeched at for saying so. Many of the best RPGs out there...
Today at 1:50 AM
doctorbadwolf
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
Yes, it does. Or at least, it means that the mechanics must reflect some degree of that complexity. Otherwise the lore feels like a lie...
Today at 1:42 AM
doctorbadwolf
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
I strongly disagree with the idea of the Wizard, Artificer, Bard, and to a lesser degree Ranger or Druid, being simple. Like, a simple...
Yesterday at 6:32 PM
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