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doctorbadwolf's latest activity
doctorbadwolf
replied to the thread
D&D General
Your Core Classes if The Core 4 Aren't Allowed
.
Competitor is a very general term, here. I do like going with a sub setting.
Yesterday at 12:31 AM
doctorbadwolf
reacted to
Hriston's post
in the thread
D&D General
Your Core Classes if The Core 4 Aren't Allowed
with
Love
.
I too am a fan of the lore about orcs having been bred from captured and twisted elves. I read the published form of The Silmarillion in...
Saturday at 11:32 PM
doctorbadwolf
reacted to
Hriston's post
in the thread
D&D General
Your Core Classes if The Core 4 Aren't Allowed
with
Like
.
Appreciate the compliment. There's some more just above if you're interested!
Saturday at 11:29 PM
doctorbadwolf
reacted to
Tessarael's post
in the thread
D&D General
Why is the multi-classing spell slot math so weird?
with
Like
.
Rounding up after adding the fractions seems reasonable to me.
Saturday at 3:58 PM
doctorbadwolf
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
I think any time you have a robust scaffold for exploding an overarching intent/conflict/goal into a multi-part set of checks you have...
Saturday at 3:12 PM
doctorbadwolf
reacted to
pemerton's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
I'm not an actor, and no one whom I play with is a thespian, voice actor or other sort of performer. But social resolution mechanics...
Saturday at 11:07 AM
doctorbadwolf
reacted to
FitzTheRuke's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
Yeah, I don't like everything about the current D&D, just like I didn't like everything about the previous versions of D&D (I've played...
Saturday at 5:34 AM
doctorbadwolf
reacted to
Parmandur's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
Hobestly, you could mix the original Grey Box with the new stuff and not have much to worry about in terms of contradictions about...
Saturday at 5:33 AM
doctorbadwolf
reacted to
enoserialgamer's post
in the thread
Release
New Daggerheart-Compatible Campaign Released: Throne of the Arch-Heart Now on DriveThruRPG
with
Like
.
Throne of the Arch-Heart is finally available, our first original campaign for Daggerheart, now released in digital format on...
Saturday at 4:50 AM
doctorbadwolf
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
Yeah, I agree. The games I've played over the last year-ish that have very explicit social mechanics either via a multi-stage resolution...
Saturday at 12:00 AM
doctorbadwolf
reacted to
JohnSnow's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
Agree to disagree. The game needed a way to resolve characters being good at things other than combat, and basing it entirely on...
Friday at 11:54 PM
doctorbadwolf
reacted to
JohnSnow's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
Okay, so this may be a bit of a "hot take," but I've realized that part of the problem in fantasy RPGs in general, and D&D-adjacent...
Friday at 11:53 PM
doctorbadwolf
replied to the thread
D&D General
Gods, huh, what are they good for?
.
Nice!
Friday at 5:14 PM
doctorbadwolf
reacted to
saviirkad's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
Oh yeah, I have a LOT to build off of now. There's more than enough already established by this first campaign that I'll really just be...
Friday at 5:13 PM
doctorbadwolf
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
Depends on the scene. A combat encounter is a complex challenge, just like navigating a maze, negotiating a peace treaty, Swaying a...
Friday at 5:13 PM
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