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doctorbadwolf's latest activity
doctorbadwolf
replied to the thread
D&D General
Forgotten Realms - why do you still like running games here? +
.
One thing I love about the realms is that it doesn’t pretend that the wider world doesn’t exist. Hat I mean by that is, in a lot of...
Today at 4:17 AM
doctorbadwolf
reacted to
Benjamin Olson's post
in the thread
D&D General
Forgotten Realms - why do you still like running games here? +
with
Like
.
I use it for most campaigns because it is familiar with vast lore to draw upon available on a handy wiki, but nobody I play with is...
Today at 4:11 AM
doctorbadwolf
replied to the thread
D&D General
Forgotten Realms - why do you still like running games here? +
.
It’s fun, and most of my players have some aspect of the setting they like. My FR continuity pretends 5e didn’t happen, and continues...
Today at 3:59 AM
doctorbadwolf
reacted to
earthsea_wizard's post
in the thread
D&D General
Forgotten Realms - why do you still like running games here? +
with
Like
.
A positive post about this setting which is simultaneously legendary and divisive. Over the decades we've read endless posts about the...
Today at 3:53 AM
doctorbadwolf
replied to the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
.
What if the whole game used Focus Points, and you get roughly 1 per level, spells cost 1 per spell level, and different classes use them...
Today at 12:30 AM
doctorbadwolf
replied to the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
.
That’s fair. I like 12. Maybe spells past 5th level could be ritual-esque “big magic” that lives outside class and often requires some...
Yesterday at 5:46 PM
doctorbadwolf
reacted to
Steampunkette's post
in the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
with
Like
.
It's definitely up there, yeah. So is the 3 Up 3 Down. I'm just saying make it core. As far as DDB goes, yeah, that'd suck. But this...
Yesterday at 5:32 PM
doctorbadwolf
reacted to
Zardnaar's post
in the thread
D&D General
5.5 PHB Species Options
with
Haha
.
That effect on a race that's not a gnome would still be iffy.
Yesterday at 5:26 PM
doctorbadwolf
replied to the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
.
In my game, Crossroads, you level incrementally as you play, gaining Experience and spending it during downtime on Improvements. When...
Yesterday at 6:28 AM
doctorbadwolf
reacted to
Steampunkette's post
in the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
with
Like
.
In any setting where XP is granted by killing goblins or accomplishing goals, every Wizard School will have a headmaster who passes out...
Yesterday at 6:23 AM
doctorbadwolf
replied to the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
.
Eh, fine. I’d go with either 9 or 12, myself. A lot of this I dislike or would have to test, but I am 10000000% behind making utility...
Yesterday at 6:22 AM
doctorbadwolf
reacted to
Steampunkette's post
in the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
with
Like
.
So I've talked a few times about what I'd want in a 6e game. Often enough that at 3am this morning I was plagued with thoughts of game...
Yesterday at 6:08 AM
doctorbadwolf
replied to the thread
D&D General
5.5 PHB Species Options
.
I don’t need to throw them at PCs every encounter. It’s not something I go out of my way to do, it’s just basic adventure design/game...
Yesterday at 6:06 AM
doctorbadwolf
reacted to
sevenbastard's post
in the thread
Dungeons & Dragons: Heroes of the Borderlands - First Impressions
with
Like
.
Im down for that. Easier for a new DM to manage if the "story" is minimal. There's a bunch of caves with gold is a pretty valid reason...
Yesterday at 5:56 AM
doctorbadwolf
reacted to
Vexorg's post
in the thread
Dungeons & Dragons: Heroes of the Borderlands - First Impressions
with
Like
.
It appears that every one of the caves is its own poster map. That alone might be worth the price.
Yesterday at 5:54 AM
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