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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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doctorbadwolf's latest activity
doctorbadwolf
replied to the thread
What are some alternate ways to think about archetypes?
.
An ideal, perhaps? Take Freedom and make it a title for a person, and you have The Free. The Free, The Discuplined, The Just, The...
May 18, 2025
doctorbadwolf
replied to the thread
D&D 5E (2024)
Two Weapon Fighting and Nick article
.
Better off just using a rapier and scimitar if you’re taking the dual wielder feat, and max Dex rather than trying to MAD just for one...
May 18, 2025
doctorbadwolf
reacted to
DrJawaPhD's post
in the thread
D&D 5E (2024)
Hunter's Mark, Hex, and the illusive balance
with
Like
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Divine Favor at 1d4 per hit is weak enough to not require Concentration, but then Hunter's Mark at 1d6 per hit is too powerful to stack...
May 17, 2025
doctorbadwolf
replied to the thread
D&D 5E (2024)
Hunter's Mark, Hex, and the illusive balance
.
It’s not that powerful. It’s literally gonna be multiple bonus actions, concentration, and a spell slot for 2-4 d6s of extra damage...
May 17, 2025
doctorbadwolf
reacted to
Tessarael's post
in the thread
D&D 5E (2024)
Hunter's Mark, Hex, and the illusive balance
with
Like
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Xeviat, I think if you made it a non-concentration non-spell class feature, then what you are proposing would make more sense. With the...
May 17, 2025
doctorbadwolf
reacted to
Selas's post
in the thread
D&D 5E (2024)
Hunter's Mark, Hex, and the illusive balance
with
Like
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You're right; there's a whole other reasons why people dip Paladin, and it's not just Divine Favor or Smites...but that's neither here...
May 17, 2025
doctorbadwolf
replied to the thread
D&D 5E (2024)
Hunter's Mark, Hex, and the illusive balance
.
I think that you could increase the damage die size, since it can’t switch targets. Or give a juicier secondary benefit like crit on...
May 17, 2025
doctorbadwolf
reacted to
bedir than's post
in the thread
D&D General
A D&D Swashbuckler Class
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Like
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To me these differences, if a whole class was made, would be merely subclasses.
May 16, 2025
doctorbadwolf
replied to the thread
What do you, personally, need a system to do for you?
.
Yes. But it should use the basic task resolution that the rest of the game uses. IMO D&D also Needs a defend and counter system both...
May 16, 2025
doctorbadwolf
reacted to
Committed Hero's post
in the thread
What do you, personally, need a system to do for you?
with
Like
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I will die on the hill of "D&D needs its own turn undead subsystem."
May 16, 2025
doctorbadwolf
replied to the thread
What do you, personally, need a system to do for you?
.
I need the task resolution mechanic to be the cornerstone of the game, and to be the same mechanic for all task resolution. I need the...
May 16, 2025
doctorbadwolf
reacted to
Reynard's post
in the thread
What do you, personally, need a system to do for you?
with
Like
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As player or as GM, what aspects or elements of the activity of engaging in a roleplaying game do you, personally, need the system to...
May 16, 2025
doctorbadwolf
reacted to
mellored's post
in the thread
D&D General
A D&D Swashbuckler Class
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Like
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I don't see anyone arguing that. In fact, everyone seems to be in unusual agreement. Dex +Cha, mostly melee, acrobatics, charm, kind of...
May 16, 2025
doctorbadwolf
replied to the thread
D&D General
A D&D Swashbuckler Class
.
Things I’d want from a swashbuckler class; Speed comparable to the rogue and monk Very good with rapiers, scimitars, short swords...
May 16, 2025
doctorbadwolf
reacted to
mellored's post
in the thread
D&D General
A D&D Swashbuckler Class
with
Like
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That was 1300's. Swashbuckler came from later 1500's, when buckler was a proper shield. Still small and used to punch though, but no...
May 16, 2025
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