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doctorbadwolf's latest activity
doctorbadwolf
reacted to
aramis erak's post
in the thread
Do You Care About Cosmology?
with
Like
.
Cool. So far, at least. Does it affect the design? If not, it's wasted, IMO. If I'm playing a cleric, or if the cosmology includes...
Thursday at 5:26 PM
doctorbadwolf
reacted to
Scribe's post
in the thread
Do You Care About Cosmology?
with
Like
.
As reading material, it can be interesting, as gaming framework, I don't know that I can remember a solid concept let alone one which...
Thursday at 4:13 PM
doctorbadwolf
reacted to
Ruin Explorer's post
in the thread
Do You Care About Cosmology?
with
Like
.
I clicked the middle option but really I feel like you can separate games into two groups: 1) Those heavily informed by their...
Thursday at 4:13 PM
doctorbadwolf
reacted to
Brendan Byrd's post
in the thread
Do You Care About Cosmology?
with
Like
.
Edit: assuming a D&D type game... As a player: Having some very basic information, if relevant to the character's origin (ie does this...
Thursday at 4:12 PM
doctorbadwolf
reacted to
Reynard's post
in the thread
Do You Care About Cosmology?
with
Like
.
I don't think it is particularly interesting or important, unless it creates actually gameable opportunities.
Thursday at 4:11 PM
doctorbadwolf
reacted to
Edgar Ironpelt's post
in the thread
Do You Care About Cosmology?
with
Like
.
I do homebrew settings, and creating cosmologies is an essential part of that. Not so much for my players (or my readers, in the case of...
Thursday at 4:10 PM
doctorbadwolf
reacted to
Aldarc's post
in the thread
Do You Care About Cosmology?
with
Like
.
I think that my primary interest in cosmology tends to be a little more anthropological. I am curious to see how it shapes and informs...
Thursday at 4:09 PM
doctorbadwolf
reacted to
Corinnguard's post
in the thread
Do You Care About Cosmology?
with
Like
.
Learning the cosmology for a given setting is an interesting thing to read about. :) My favorite D&D cosmology would have to be...
Thursday at 4:09 PM
doctorbadwolf
reacted to
Lanefan's post
in the thread
Do You Care About Cosmology?
with
Like
.
Whether or not I-as-player ever read any of it, I still want it to be there as a foundation that makes the setting tick and that informs...
Thursday at 4:09 PM
doctorbadwolf
replied to the thread
D&D 5E
Convince me that the Ranger is a necessary Class.
.
God no please. The most concrete skills should get us how they were in 4e, and even that is too specific and thus restricted. I...
Thursday at 4:08 PM
doctorbadwolf
reacted to
Horwath's post
in the thread
D&D 5E
Convince me that the Ranger is a necessary Class.
with
Like
.
5E could really use 2/3rd caster types. honestly, only wizards and clerics should be full casters. druids, bards, warlocks, artificers...
Thursday at 4:04 PM
doctorbadwolf
reacted to
R_J_K75's post
in the thread
Do You Care About Cosmology?
with
Like
.
Years ago, yeah, nowadays no. If I do something on another plane its one and done, doesn't need an entire explanation of the planes.
Thursday at 7:49 AM
doctorbadwolf
reacted to
Staffan's post
in the thread
Do You Care About Cosmology?
with
Like
.
I want to know the background lore and stuff, but I'm pretty sure I'm in a minority. But I think it's good to have it there, as a "base...
Thursday at 7:48 AM
doctorbadwolf
reacted to
SteveC's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I have played a lot of games with this type of system. PbtA and Blades most commonly. And it was a problem with all but the very best...
Thursday at 6:41 AM
doctorbadwolf
reacted to
zakael19's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Yes, and also remind players they can hand the spotlight off with a bit of fiction to another player! “Jon yells “Kyree, can you fix...
Thursday at 6:39 AM
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