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doctorbadwolf's latest activity
doctorbadwolf
replied to the thread
D&D General
5.5 PHB Species Options
.
“Every mental save” is gonna come up all the time. Like, yeah I’m gonna throw that at the party nearly every encounter, certainly...
Yesterday at 4:41 AM
doctorbadwolf
reacted to
jmartkdr2's post
in the thread
D&D General
5.5 PHB Species Options
with
Like
.
re: gnomes: A small (natch) but persistent minority of players love to play Little Guys, and while halflings are the obvious choice...
Yesterday at 4:33 AM
doctorbadwolf
reacted to
Mistwell's post
in the thread
D&D General
5.5 PHB Species Options
with
Like
.
Saves are a critical part of the game that only gets more critical the more levels you have. Wisdom save is arguably the most important...
Yesterday at 4:33 AM
doctorbadwolf
reacted to
Mistwell's post
in the thread
D&D General
5.5 PHB Species Options
with
Like
.
It's not "versus magic" anymore. It's now simply, "You have Advantage on Intelligence, Wisdom, and Charisma saving throws." All of them...
Yesterday at 4:32 AM
doctorbadwolf
replied to the thread
D&D General
5.5 PHB Species Options
.
Yeah, it’s not the mechanical efficacy Gnomes have always-on advantage on all mental saves vs magic, which is most mental saves. The...
Sunday at 10:48 PM
doctorbadwolf
reacted to
Mistwell's post
in the thread
D&D General
5.5 PHB Species Options
with
Like
.
A barbarian would have advantage in all saves except con (which they're proficient with) playing a gnome for example. Advantage...
Sunday at 10:32 PM
doctorbadwolf
reacted to
Mistwell's post
in the thread
D&D General
5.5 PHB Species Options
with
Like
.
Gnomes get advantage on Wis, Int and Chr saves (plus darkvision and some free cantrips and/or first level spell). That's really strong...
Sunday at 9:30 PM
doctorbadwolf
reacted to
Gorgon Zee's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
13th Age Montage Scenes: I run those in any system that has any form of checks. If the system has a meta-currency, I'll use a montage...
Sunday at 6:39 PM
doctorbadwolf
reacted to
Umbran's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
It seems a pretty sensible general form, such that I don't doubt that it has been passed around a bit, or been developed independently a...
Sunday at 1:36 AM
doctorbadwolf
reacted to
Umbran's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
It looks nice, but for me has one weakness - it looks like it reduces to a single roll. Like, we'll spend an hour with everyone rolling...
Sunday at 1:35 AM
doctorbadwolf
reacted to
Vael's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
I also tend to see Fate Aspects everywhere, lol. Experiences from Daggerheart can have a lot of that Aspect language, spend a Fear to...
Sunday at 1:33 AM
doctorbadwolf
reacted to
RenleyRenfield's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
We moved to using this rule for most all games when it comes to 'persuasion' or negotiation or even interrogation rolls... = Success =...
Sunday at 1:33 AM
doctorbadwolf
reacted to
TheHand's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
I’ve occasionally used 13th Age’s Escalation Die in D&D when I want to ratchet things up. I’ve adopted Fate’s leveling system to World...
Sunday at 1:32 AM
doctorbadwolf
reacted to
RenleyRenfield's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
Flashbacks from Blades in the Dark. They take the panic and faff out of any game.
Sunday at 1:31 AM
doctorbadwolf
reacted to
Umbran's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
Let me see if I can articulate it. Leaving out the specifics of Draw Steel's dice mechanics, since I'd be porting it to some other...
Sunday at 1:30 AM
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