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doctorbadwolf's latest activity
doctorbadwolf
reacted to
Charlaquin's post
in the thread
D&D General
Chef feat should be an origin feat
with
Like
.
I get that, but I think pick any feat would have been better
Oct 14, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
This is a non-statement. It means nothing. Not remotely the same. Not even in the same ballpark.
Oct 14, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Rampant vitriol from grognards can sabotage almost any niche hobby product.
Oct 14, 2025
doctorbadwolf
replied to the thread
D&D 5E (2014)
"You Can Do 3 Things" - My Nephew's D&D Houserule
.
I would assume that anyone using this rule would limit it thus, for sure. My game has 1 action and two quick actions, and phase based...
Oct 14, 2025
doctorbadwolf
reacted to
CleverNickName's post
in the thread
D&D 5E (2014)
"You Can Do 3 Things" - My Nephew's D&D Houserule
with
Like
.
Last weekend, I sat in on my nephew's D&D game, and noticed they were using a house-rule I've never seen before. I thought I'd share...
Oct 14, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Eh it wasn’t casuals that killed 4e, it was dedicated players that were really angry about changes.
Oct 14, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
No, I’m not. I’m speaking purely about mechanics. HS don’t do this. The same amount of stuff is being tracked, and it is less complex...
Oct 14, 2025
doctorbadwolf
replied to the thread
What do you love about The Wheel of Time?
.
When I’m less sleepy I will post more, but for now a short answer; the characters.
Oct 13, 2025
doctorbadwolf
reacted to
Whizbang Dustyboots's post
in the thread
What do you love about The Wheel of Time?
with
Like
.
It's not as talked about as much, as a series, as it once was, outside of the Amazon television show, but there was a decade or more...
Oct 13, 2025
doctorbadwolf
replied to the thread
Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats
.
I think episode 1 works extremely well, as long as you’re able to care about characters quickly. If it takes hours and hours, you likely...
Oct 13, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
No, it is more complex to force the group to strategize about spell slots per day and which should be used for healing. Healing surges...
Oct 13, 2025
doctorbadwolf
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Higher complexity. Healing surges are simpler, because they don’t require any one character to hoard a resources to the benefit of the...
Oct 12, 2025
doctorbadwolf
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
You don't "Need" to do anything. But I think you misinterpreted me saying "some differentiation" with "This is the only thing that makes...
Oct 12, 2025
doctorbadwolf
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Hey, it's a hell of a start! The design box is really just the Role. Source just adds a nifty secondary effect or structure that gives...
Oct 12, 2025
doctorbadwolf
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I know you are certain about this but I have to tell you I still think you’re wrong. And mechanical perfection in RPGs is still...
Oct 12, 2025
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