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doctorbadwolf's latest activity
doctorbadwolf
posted the thread
D&D General
Magical Non-Spellcasting Ranger and Paladin
in
*Dungeons & Dragons
.
So, I have always been okay with taking spellcasting from the Ranger, but I am not at all okay with making them mundane. I also don't...
Dec 9, 2025
doctorbadwolf
posted the thread
D&D General
Arcanists Without Spell Slots
in
*Dungeons & Dragons
.
Imagine an Occultist Rogue, with ritual casting but no spell slots, and the ability to perform the function of dispel magic using a...
Dec 8, 2025
doctorbadwolf
reacted to
Voadam's post
in the thread
D&D General
Non-Spellcasting Artificer?
with
Like
.
Iron Gods and the area of Numeria has so much to riff off of if you want. The whole second module is set in a Mad Max type gang city...
Dec 8, 2025
doctorbadwolf
replied to the thread
D&D General
Non-Spellcasting Artificer?
.
Kinda a misuse of that term. That aside, attunement isn't gamebreaking (current artificer already partially ignores it) and charges...
Dec 8, 2025
doctorbadwolf
replied to the thread
Exploring Eberron: Forge of the Artificer
.
ANd the options in rftlw are still viable, even the dragonmarked races still work and are a different option rather than being replaced.
Dec 8, 2025
doctorbadwolf
reacted to
Remathilis's post
in the thread
Exploring Eberron: Forge of the Artificer
with
Like
.
I'm thankful for that. I already own RftLW. (and Wayfarer's Guide, and the 3e ECS...) I didn't want another Eberron Setting book. If...
Dec 8, 2025
doctorbadwolf
reacted to
Kurotowa's post
in the thread
Exploring Eberron: Forge of the Artificer
with
Like
.
Rising from the Last War is not obsolete. A few very specific parts, the Artificer and the Dragonmarks and the Eberron specific races...
Dec 8, 2025
doctorbadwolf
reacted to
Kurotowa's post
in the thread
Exploring Eberron: Forge of the Artificer
with
Like
.
Agreed on both points. I'm not against updating the warforged look, but this just feels... I dunno, a little bland? "Shiny silver face...
Dec 8, 2025
doctorbadwolf
replied to the thread
D&D General
Non-Spellcasting Artificer?
.
That sounds rad as hell.
Dec 8, 2025
doctorbadwolf
reacted to
Voadam's post
in the thread
D&D General
Non-Spellcasting Artificer?
with
Like
.
In my 5e game conversion of the Pathfinder Iron Gods Adventure Path we did something similar. It was a Thudarr the Barbarian Sci-Fi in...
Dec 8, 2025
doctorbadwolf
posted the thread
D&D General
Non-Spellcasting Artificer?
in
*Dungeons & Dragons
.
So i had an idea for a rogue subclass that has no spells but can craft and modify magic items, even if they normally require being able...
Dec 8, 2025
doctorbadwolf
reacted to
Zaukrie's post
in the thread
D&D General
DnDbeyond AMA tomorrow (Tues, Dec 9)
with
Like
.
https://www.dndbeyond.com/posts/2116-d-d-beyond-2025-wrap-up Also a nice little list of updates for the VTT.
Dec 8, 2025
doctorbadwolf
reacted to
Sacrosanct's post
in the thread
D&D General
Wild Magic, Yea or Nay?
with
Like
.
I myself am not a fan. Which is not surprising. It reminds of the PC who always plays a CN character--a PC who is disruptive. I tend to...
Dec 8, 2025
doctorbadwolf
reacted to
Reynard's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
.
One of the things I really dislike that has come out of the rise of popularity of D&D (and to some degree other RPGs; but let's be...
Dec 8, 2025
doctorbadwolf
reacted to
Remathilis's post
in the thread
Exploring Eberron: Forge of the Artificer
with
Like
.
It's worth noting that while the base artificer is no longer proficient with firearms, two of the five subclasses (artillerist and...
Dec 6, 2025
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