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doctorbadwolf's latest activity
doctorbadwolf
reacted to
CreamCloud0's post
in the thread
D&D General
Which species would you like to see being introduced next for 2024 D&D?
with
Like
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goblins and kobolds, and i'd like to see the return of a proper dryad plant person PC species.
Dec 15, 2025
doctorbadwolf
reacted to
Sulicius's post
in the thread
D&D General
Which species would you like to see being introduced next for 2024 D&D?
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Like
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The Multiverse version of all the species are just fine. I really do not want to have more updated player options taking up page space...
Dec 15, 2025
doctorbadwolf
reacted to
Corinnguard's post
in the thread
D&D General
Which species would you like to see being introduced next for 2024 D&D?
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Like
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Here are the species which have been currently debuted for 2024 D&D: 2024 PHB 1. Aasimar 2. Dragonborn 3. Dwarf 4. Elf 5. Gnome 6...
Dec 15, 2025
doctorbadwolf
replied to the thread
Eberron: Forge of the Artificer - First Impressions
.
Yeah a So and So's guide to the Planes would be great.
Dec 15, 2025
doctorbadwolf
reacted to
GarrettKP's post
in the thread
Eberron: Forge of the Artificer - First Impressions
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I’ve run the entire Oracle of War campaign for my players, 1-20, and we had a blast.
Dec 15, 2025
doctorbadwolf
reacted to
pukunui's post
in the thread
Eberron: Forge of the Artificer - First Impressions
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I wouldn’t call it “exhaustive”. It’s way too short for that. The content is good but there could have been a whole lot more of it...
Dec 15, 2025
doctorbadwolf
replied to the thread
D&D General
Eberron: What Existing Studio Would You Want To Make A Game (+)
.
What about Obsidian? Thry are still quite good at classic isometric crpgs. PoE Deadfire is very well regarded. Could be quite fun...
Dec 15, 2025
doctorbadwolf
reacted to
JConstantine's post
in the thread
D&D General
Eberron: What Existing Studio Would You Want To Make A Game (+)
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I'd really like a classic isometric RPG for Eberron, but, sadly, I can't think of any studio I'd really consider up to the task these...
Dec 15, 2025
doctorbadwolf
reacted to
Vael's post
in the thread
D&D General
Eberron: What Existing Studio Would You Want To Make A Game (+)
with
Haha
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Heh. Oh, any company that can give me: 1. The reactivity and depth of BG3 2. The banter and fun companions of a Mass Effect or Dragon...
Dec 15, 2025
doctorbadwolf
reacted to
bedir than's post
in the thread
D&D General
Eberron: What Existing Studio Would You Want To Make A Game (+)
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Like
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Sharn with AC movement accented by the wonders of spell craft, airships, lightning trains and such would be beautiful.
Dec 15, 2025
doctorbadwolf
reacted to
Burnside's post
in the thread
D&D General
Eberron: What Existing Studio Would You Want To Make A Game (+)
with
Like
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Very solid level-building tools. Adventure-building tools not so much (in that the engine has no real way to track narrative choices)...
Dec 15, 2025
doctorbadwolf
replied to the thread
D&D General
Rewarding player empathy: restoring an NPC’s wings in a starter adventure (Stormwreck Isle)
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Such an NPC might either be friendly with the kobolds or just not a fan or mass murder lol which makes killing en masse a bad plan for...
Dec 15, 2025
doctorbadwolf
reacted to
Aenwyn's post
in the thread
D&D General
Rewarding player empathy: restoring an NPC’s wings in a starter adventure (Stormwreck Isle)
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Like
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Hello everyone, I’m currently running Stormwreck Isle for a beginner group (Level 2 → soon Level 3). I’m also a fairly new DM myself...
Dec 15, 2025
doctorbadwolf
replied to the thread
D&D General
Eberron: What Existing Studio Would You Want To Make A Game (+)
.
DDO is a lot of fun, and does make the physical skills matter, but the original team is who knows where. Solasta has decent level and...
Dec 15, 2025
doctorbadwolf
reacted to
Burnside's post
in the thread
D&D General
Eberron: What Existing Studio Would You Want To Make A Game (+)
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Like
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I’d want it to be a party-based CRPG with turn-based combat, great encounter design, great atmosphere, environmental storytelling, and...
Dec 15, 2025
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