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doctorbadwolf's latest activity
doctorbadwolf
reacted to
Scribe's post
in the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
with
Like
.
For the people unable to support their family, or start one, having a long term detrimental impact on our society? Yeah.
Jan 11, 2026
doctorbadwolf
replied to the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
.
Generative ai is not comperable to automobiles, to a degree that makimg the comparison is entirely laughable. There is literally no...
Jan 10, 2026
doctorbadwolf
replied to the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
.
It is still a huge "L", because it will still make the process more enviromentally wasteful and it will still encourage further use of...
Jan 10, 2026
doctorbadwolf
reacted to
Ruin Explorer's post
in the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
with
Like
.
Swen has specifically said it's a bad thing, so it seems very strange for him to be aiming for that. Yeah, because honestly Larian made...
Jan 10, 2026
doctorbadwolf
reacted to
Scribe's post
in the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
with
Like
.
It still will reduce headcount in the long run.
Jan 10, 2026
doctorbadwolf
replied to the thread
Divinity video game from Larian - may use AI trained on own assets and to help development
.
I think, simply, they do not frickin get it. Any use of generative ai is an automatic F, 0/100, i will not even consider ever giving...
Jan 10, 2026
doctorbadwolf
reacted to
MoonSong's post
in the thread
(Netflix) K-POP DEMON HUNTERS
with
Like
.
I'm still convinced this is a phenomenon in the making. In the lead up to Epiphany I've seen tons and tons of unlicensed merchandise...
Jan 10, 2026
doctorbadwolf
reacted to
Sacrosanct's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
Totally. When I did B&B 2e a few months back, I gave BBEG's special powers and traits that also helps address the issue. Particulary...
Jan 10, 2026
doctorbadwolf
replied to the thread
D&D General
Fixing the Offense Tunnel Vision problem
.
Boss fight mechanics. Pointy Hat on youtube did a video on it a while back that is quite good, but basically things like the boss does a...
Jan 9, 2026
doctorbadwolf
replied to the thread
D&D General
Short folk appreciation thread – what do you play?
.
No more than wood and high elves. Check out the 4e gnome, i guess. I see no need to distill gnome archetypes into one thing.
Jan 9, 2026
doctorbadwolf
replied to the thread
D&D General
Short folk appreciation thread – what do you play?
.
Nah. There are two broad gnome archetypes and they are both quite clear and have plenty of "gnome-coded" things in fantasy media. Any...
Jan 9, 2026
doctorbadwolf
reacted to
CreamCloud0's post
in the thread
D&D General
Short folk appreciation thread – what do you play?
with
Like
.
i personally thing gnomes ought to be shifted more towards an identity of like, lesser elemental slash proto land druid, them being...
Jan 9, 2026
doctorbadwolf
replied to the thread
D&D General
Short folk appreciation thread – what do you play?
.
They can be thpugh that isnt actually as mv of a thing as the forest gnome before world of warcraft. And no, they arent keebler elves...
Jan 9, 2026
doctorbadwolf
reacted to
Plaguescarred's post
in the thread
D&D General
Short folk appreciation thread – what do you play?
with
Like
.
I like Halflings, I'm making one for LEGENDS OF GREYHAWK, which will be a newly retired Sheriff of Elmshire, a sleepy town with a...
Jan 9, 2026
doctorbadwolf
replied to the thread
D&D General
Short folk appreciation thread – what do you play?
.
i go back an forth. In 4e i argued against keeping the small size restrictions on weapon use. However, i do wish that sizes mattered...
Jan 9, 2026
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