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doctorbadwolf's latest activity
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
One thing i have come to is that complex tasks run on a blown up version of how single checks work. That is, a skill check works by...
Jan 27, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
Sure. Success ladder based actions help with that, with mixed results as the most common outcome. Crossroads adds to that with success...
Jan 27, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
Well it doesnt run like dnd, but its around 3-4 rounds depending on how big a fight it is. and yeah part of the current design is that a...
Jan 27, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
I would argue that a series of steps of interaction is complex, but I get what you mean i think. And in the sense you mean, i agree...
Jan 27, 2026
doctorbadwolf
reacted to
Umbran's post
in the thread
Where Complexity Belongs
with
Like
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Ritual magic and crafting both sound like good places for complexity. If you want something to bame a scene though, that isn't about...
Jan 27, 2026
doctorbadwolf
reacted to
payn's post
in the thread
Where Complexity Belongs
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Like
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I’m in the don’t care about crafting at all club, so complexity should not be there if you want to include it. I love the idea of...
Jan 27, 2026
doctorbadwolf
reacted to
Imaro's post
in the thread
Where Complexity Belongs
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Like
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I am an advocate for simplicity whenever possible. Unless there is some advantage gained through added complexity -(which can include...
Jan 27, 2026
doctorbadwolf
reacted to
Aldarc's post
in the thread
Where Complexity Belongs
with
Haha
.
Where Complexity Belongs Not disagreeing with the OP but this was the first thing that popped to my mind when reading the thread title.
Jan 27, 2026
doctorbadwolf
reacted to
EzekielRaiden's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
.
Folks can, of course, view the answers of anyone who's voted, so people can see I voted Sorcerer and brand-new class. More or less, if...
Jan 27, 2026
doctorbadwolf
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
I didnt suggest doing so. Im not gonna design a whole game just to give an example. So the current game is the base for examples.
Jan 27, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
One step in the ritual = 1 active meaningful action with risk of consequnces by the ritualist. Generally that means that they start the...
Jan 27, 2026
doctorbadwolf
reacted to
Artamo's post
in the thread
Where Complexity Belongs
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I was going to comment on my issue with rituals for PCs in games in the past - whenever anyone wanted to create a challenge around a...
Jan 27, 2026
doctorbadwolf
reacted to
Hussar's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
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Like
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Oh, how I wish that were true.
Jan 27, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
Very different pov from mine. Interesting. Yeah! I also do a similar thing with techniques. You cant have any at chargen, but learning...
Jan 27, 2026
doctorbadwolf
reacted to
Tigris's post
in the thread
Where Complexity Belongs
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For me crafting pretty much always just sounds like a waste of space in the rulebook. Gloomhaven RPG for me is the worst offender I have...
Jan 27, 2026
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