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doctorbadwolf's latest activity
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
I like your ideas here My current thoughts/how i have run it improvised so far, is thst you need certain "aspects" of the ritual to be...
Jan 28, 2026
doctorbadwolf
reacted to
Mustrum_Ridcully's post
in the thread
Where Complexity Belongs
with
Like
.
Complexity should exist to faciliate making the outcome interesting and giving the players meaningful choices. If your skill challenge...
Jan 28, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
Um...what? We seem to be having disconnected discussions right now. Some designer not involved in the discussion nor any...
Jan 28, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
I get that for sure, though i also think there is space in the market for games that simply arent for brand new players, and/or thst are...
Jan 28, 2026
doctorbadwolf
reacted to
Fenris-77's post
in the thread
Where Complexity Belongs
with
Like
.
So when I say simplicity in terms of combat I probably mean something more like elegance. Some complexity is fine, but too much is not...
Jan 28, 2026
doctorbadwolf
reacted to
Thomas Shey's post
in the thread
Where Complexity Belongs
with
Like
.
Funny, combat is one of the last places I want a lot of simplicity, as it either reduces meaningful decision-making, or throws it all...
Jan 28, 2026
doctorbadwolf
reacted to
nevin's post
in the thread
Where Complexity Belongs
with
Like
.
I can see crafting challenges being incorporated into the game. Monster parts that have to be killed in a certain way. Say the monster...
Jan 28, 2026
doctorbadwolf
reacted to
Umbran's post
in the thread
Where Complexity Belongs
with
Haha
.
Well, both of my terms (and both of the ones I'm told are used in game design) are the opposite of "simple". The innards of a pocket...
Jan 28, 2026
doctorbadwolf
reacted to
nevin's post
in the thread
Where Complexity Belongs
with
Like
.
Ritual magic I don't necessarily want to be extemely complex but I think I want some more complex rules on complications and...
Jan 28, 2026
doctorbadwolf
reacted to
TheAlkaizer's post
in the thread
Where Complexity Belongs
with
Like
.
I'd also add that the friction that a set of rules create is different from the complexity. They can be confused. A high friction can...
Jan 28, 2026
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
So...no one thst matters? You know we can do things differently from how theyve been done, yes? I think outside of STEM folks, complex...
Jan 28, 2026
doctorbadwolf
reacted to
dave2008's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
You don't see the issue of condemning a writer / designer for a book she never wrote or designed for? That is a take I guess? Not one I...
Jan 28, 2026
doctorbadwolf
reacted to
dave2008's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
I asked how you know this? I couldn't find sales data, where did you get yours? You just ignored that question. So what should I assume...
Jan 28, 2026
doctorbadwolf
reacted to
FitzTheRuke's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
Sure, fine. But you are commenting on a person who didn't write any of it, and condemning her for writing another book that you didn't...
Jan 28, 2026
doctorbadwolf
reacted to
Superchunk77's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Haha
.
Every book has fans. The book achieved only average sales when it was first released. To me, that's not selling well. Well the first...
Jan 28, 2026
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