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doctorbadwolf's latest activity
doctorbadwolf
reacted to
saviirkad's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
I really struggled with how to introduce deities into my world, just did not like my ideas. And the players weren't looking to engage...
Thursday at 1:52 AM
doctorbadwolf
reacted to
Charlaquin's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
D&D really wants to emulate stories like the Iliad and the Odyssey where the gods regularly show up and directly interact with the...
Thursday at 1:02 AM
doctorbadwolf
reacted to
zakael19's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
I like games that have an expectation of a "Downtime" with a different zoom level built in, be that via loose procedures or genuine...
Thursday at 12:47 AM
doctorbadwolf
replied to the thread
Where Complexity Belongs
.
That doesnt sound fun, as a player.
Wednesday at 8:21 PM
doctorbadwolf
reacted to
djotaku's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
I struggle the most with this in Cosmere TTRPG. They have a specific mechanic for social modes where there's essentially an emotional HP...
Wednesday at 7:26 PM
doctorbadwolf
reacted to
Deset Gled's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
I recently got to play a game of Top Secret: New World Order with one of the creators, Jayson Elliott. We were just finishing up a...
Wednesday at 7:25 PM
doctorbadwolf
replied to the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
.
Oh i dont know, sometimes it can illuminate exsctly what someone means and make it easier to present a differing point of view...
Wednesday at 6:49 PM
doctorbadwolf
reacted to
Gradine's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Haha
.
Once again, it never pays to ask questions you already know the answer to
Wednesday at 6:16 PM
doctorbadwolf
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
For my game, Crossroads, I do a mix. Resources are universal, and rather than combat i use Conflict mechanics, which are basically the...
Wednesday at 4:45 PM
doctorbadwolf
replied to the thread
D&D 5E (2024)
Bonus Action Conversion
.
Lol yeah fair enough. I find that the original printing of Volos in particular is just...nasty, is the best word i have at the moment...
Wednesday at 4:26 PM
doctorbadwolf
replied to the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
.
Okay. Just trying to help. It very comes across that way, like you think that the game has shifted to a position of not wanting your...
Wednesday at 4:21 PM
doctorbadwolf
reacted to
Scribe's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
with
Like
.
That isn't what was stated, and I'm not going to bother going over it again.
Wednesday at 4:18 PM
doctorbadwolf
replied to the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
.
What. Make this make sense. Mardi Gras? You dislike Cajuns or something? I am quite sure that more serious, poorly lit, grim or...
Wednesday at 4:04 PM
doctorbadwolf
reacted to
Proxii's post
in the thread
Where Complexity Belongs
with
Like
.
Off the top of my head? In 5e they put out a "Brute" subclass for fighter in Unearthed Arcana. I felt it was a good start, but they...
Wednesday at 2:00 PM
doctorbadwolf
replied to the thread
D&D 5E (2024)
Bonus Action Conversion
.
Right, it has been even better. Under him we got Volos and MToF, which are absolute garbage. The further we have gotten from that low...
Wednesday at 6:18 AM
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