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doctorbadwolf's latest activity
doctorbadwolf
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
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I mean technically maybe but attacking is just a skill check with a weapon or soell or whatever.
Friday at 2:50 PM
doctorbadwolf
replied to the thread
What is "railroading" to you (as a player)?
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A bottle episode adventure is a railroad now? Wild. Nah, unless you took them from what they were trying to do and made them go to the...
Friday at 2:23 PM
doctorbadwolf
reacted to
Reynard's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
So I had this situation last night when a player got upset because he felt the party was being "railroaded" and I take issue with his...
Friday at 2:21 PM
doctorbadwolf
reacted to
Parmandur's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
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Like
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That's the Moomshae Isles. Calimshan was in his world, but it was more of a loose idea and a name on the map ("Here there be 1001...
Friday at 1:39 PM
doctorbadwolf
reacted to
BigMac75's post
in the thread
D&D General
Thoughts on New Artificer Subclasses from Exploring Eberron (D&D Beyond)
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Like
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The reason I am really trying to compare the new Maverick subclass to the Battle Smith subclass is that we were planning for our Battle...
Friday at 8:04 AM
doctorbadwolf
replied to the thread
Video Games You Wish Existed
.
.
Friday at 7:53 AM
doctorbadwolf
reacted to
MoonSong's post
in the thread
Video Games You Wish Existed
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Like
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And give up my 9 year old forever world with topped gear, a giant network of tunnels, three custom villages and a kickass black castle?
Friday at 6:08 AM
doctorbadwolf
reacted to
Blue's post
in the thread
Video Games You Wish Existed
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Like
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I'd like a successor in the Dragon Age franchise that combined the best concepts of each but did them correctly. DA had the memorable...
Friday at 6:08 AM
doctorbadwolf
reacted to
Reynard's post
in the thread
Video Games You Wish Existed
with
Like
.
I would legit kill for an open world, imsim, make your own character Superhero game.
Friday at 6:07 AM
doctorbadwolf
reacted to
Mournblade94's post
in the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
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Like
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Yes its tons of fun and even better watching them, guiding them, and helping them DM and build encounters. Of course their going to get...
Friday at 6:07 AM
doctorbadwolf
replied to the thread
D&D General
Why is the multi-classing spell slot math so weird?
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Not a great response to criticism of a system. Like...recognizing that something about multiclassing doesn't make sense doesn't indicate...
Friday at 3:59 AM
doctorbadwolf
reacted to
Sorcerers Apprentice's post
in the thread
D&D General
Why is the multi-classing spell slot math so weird?
with
Like
.
I think the most precise solution would be keep fractions when adding the caster levels, and then finish by rounding to the nearest...
Friday at 3:43 AM
doctorbadwolf
reacted to
Silam's post
in the thread
D&D General
Why is the multi-classing spell slot math so weird?
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Like
.
Consider Alice, a character who is an Eldritch Knight 7. They get 4 level 1 slots, and 2 level 2 slots. If that character then becomes a...
Friday at 3:40 AM
doctorbadwolf
replied to the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
.
No. it is not. No, they have not. Not putting it in the book is not telling you that you play the game wrong. It just isn't...
Friday at 3:39 AM
doctorbadwolf
replied to the thread
Taylor Navarro Joins Wizards of the Coast as D&D Designer
.
I should have used an emoji. It was said in humor. I mean, I said magic like dnd has, which is an extremely more specific statement...
Friday at 3:20 AM
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