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doctorbadwolf's latest activity
doctorbadwolf
reacted to
Parmandur's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
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Like
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I would bet against that, actually: it may cover similar areas, but it is probably formatted differently, similar to Forge of the Artificer.
Mar 6, 2026
doctorbadwolf
reacted to
Remathilis's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
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Like
.
Back when Dragon+ was a thing, they said in an article that tabaxi were originally going to be an updated hybrid of Mystara rakasta and...
Mar 6, 2026
doctorbadwolf
reacted to
Remathilis's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
with
Like
.
I'd wager good money they aren't going to invalidate anything from VRGR.
Mar 6, 2026
doctorbadwolf
reacted to
AlViking's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
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Like
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Let's take Sleep as an example of what they changed. Old version: 20 foot sphere that put 5d8 HP worth of monsters to sleep - lowest HP...
Mar 6, 2026
doctorbadwolf
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
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Like
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The difference is pretty subtle overall, but I feel like most of the player-facing rules are improved in 5.5e and most of the DM-facing...
Mar 6, 2026
doctorbadwolf
reacted to
Burnside's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
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Like
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I think the main questions are: Does your group want more crunch/mechanical complexity? Are you okay with combat being a little slower...
Mar 6, 2026
doctorbadwolf
reacted to
Weiley31's post
in the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
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Like
.
Switch to 5.5E, combine the parts of 5.0 you like with it. Sprinkle in some ToV, and use the buffed versions of the 5.5E spells that...
Mar 5, 2026
doctorbadwolf
replied to the thread
D&D 5E (2024)
New Campaign: Should I make the switch to 5.5? (SOLVED)
.
It is just some small but impactful improvements that make the game run smoother, make each class have fewer amd less intense pain...
Mar 5, 2026
doctorbadwolf
reacted to
pukunui's post
in the thread
D&D 5E (2014)
Do You Start At Level 1?
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Like
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I voted sometimes - I prefer not to, I like starting at level 3 or higher. But it depends on the campaign I am going to run. Sometimes...
Mar 5, 2026
doctorbadwolf
replied to the thread
D&D 5E (2014)
Do You Start At Level 1?
.
Way more often, we start at 3. Level 1 is for when the dm has a specific level 1-3 story to tell, or we are introducing new players.
Mar 5, 2026
doctorbadwolf
posted the thread
D&D General
The Jack, a Class That Gets a Bonus Origin Feat?
in
*Dungeons & Dragons
.
And obviously other stuff, basically stealing the Bard's jack of all trades schtick and decoupling it from spellcasting. A trickster...
Mar 5, 2026
doctorbadwolf
reacted to
trappedslider's post
in the thread
Trailer
Lanterns | Official Teaser | HBO Max
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Like
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Hal Jordon and John Stewart, No Country For Old Lanterns. I'm calling it now we won't see them suit up or hear the oath till near the...
Mar 5, 2026
doctorbadwolf
replied to the thread
Dungeons & Dragons Announces Arcana Unleashed, New Magic-Themed Sourcebook at $49.99 Price Point
.
Yep. I use both freely. There is no incompatibility.
Mar 5, 2026
doctorbadwolf
reacted to
Parmandur's post
in the thread
Dungeons & Dragons Announces Arcana Unleashed, New Magic-Themed Sourcebook at $49.99 Price Point
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Like
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No, subclasses are compatible too. They just did an update to Beyond that allows 40+ 2014 Subclasses to work with the 2024 base Classes...
Mar 5, 2026
doctorbadwolf
reacted to
Charlaquin's post
in the thread
Dungeons & Dragons Announces Arcana Unleashed, New Magic-Themed Sourcebook at $49.99 Price Point
with
Like
.
Where’s the lie? 5.0 material that hasn’t been updated for 5.5 can absolutely be used in a 5.5 game. I’ve been doing it, and it has...
Mar 5, 2026
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