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doctorbadwolf's latest activity
doctorbadwolf
reacted to
Parmandur's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
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Like
.
"efficient" is not a word associated with anything at TSR, lol. As I understand it, the artists in that era were pretty much on their...
Mar 15, 2026
doctorbadwolf
reacted to
Parmandur's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
with
Like
.
Yup, probably! As I said, I tbi K he is in Ravenloft and the art director thought it was Rad.
Mar 15, 2026
doctorbadwolf
reacted to
Parmandur's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
with
Like
.
So, these are from the upcoming D&D Encyclopedia made by DK for children: WotC is definitely keeping that Dragonlance flame alive...
Mar 15, 2026
doctorbadwolf
replied to the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
.
Oh, id probably base the entire game on short rests as the main type of rest with every class getting their main thing back on a short...
Mar 15, 2026
doctorbadwolf
replied to the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
.
So less distinct. Why? Isnt this already the case?? Rogue barely keep up with dedicated martials in damage, as it is. Ya gonna make...
Mar 15, 2026
doctorbadwolf
reacted to
Lalato's post
in the thread
D&D General
I Just Want To Teleport and Stab Things
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Like
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I know it's been mentioned before, but with the current rules... my favorite option is the Archfey one. Instead of Blade, I would chose...
Mar 15, 2026
doctorbadwolf
replied to the thread
What mechanics or subsystems do you use regardless of the game you are running/playing?
.
Flashbacks Usually 1 per scene, or proficiency bonus oee day. You get to say rhst you prepared for the situation at hand. Force Points...
Mar 15, 2026
doctorbadwolf
reacted to
Reynard's post
in the thread
What mechanics or subsystems do you use regardless of the game you are running/playing?
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Like
.
I am a proponent of playing a game as written at least initially. However,not all games have all the subsystems one wants. If I know I...
Mar 15, 2026
doctorbadwolf
replied to the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
.
Kill Shot Preferably for an Assassin class. a creature X CR or lower must save or die instantly. Parry-Riposte Like defensive duelist...
Mar 15, 2026
doctorbadwolf
reacted to
Parmandur's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
with
Like
.
Google Image search suggests thst it is new art: the only hits are this schedule or definitely different Lord Soth pieces, as the helmet...
Mar 15, 2026
doctorbadwolf
reacted to
Parmandur's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
with
Like
.
Could be they will take the First World echoes idea from Fizban's and the DMG and apply it to Ravenloft...Soth is both in Ravenloft and...
Mar 15, 2026
doctorbadwolf
replied to the thread
D&D 5E (2014)
Solasta 2 Announced!!!
.
Sure, but still better than generic orcs or zombies. I actually had a lot of issues with darkness not working right. For instance the...
Mar 15, 2026
doctorbadwolf
reacted to
Silam's post
in the thread
D&D General
I Just Want To Teleport and Stab Things
with
Like
.
Reminds me of 3e’s most powerful Prestige Class, the Telflammar Shadowlord, which had the ability to do a Full Attack after any...
Mar 14, 2026
doctorbadwolf
reacted to
Parmandur's post
in the thread
D&D’s 2026 Announcements: Roadmap Contains A Mix of New and Familiar
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Like
.
Hot take: the Artificer really ought to have been in the new PHB.
Mar 14, 2026
doctorbadwolf
replied to the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
.
Or there are more, but it is stuff that is barely changed from first release and thst was popular. Not thst much comes to mind. Or...
Mar 14, 2026
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