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doctorbadwolf's latest activity
doctorbadwolf
reacted to
Scribe's post
in the thread
AI/LLMs
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
with
Haha
.
Depending on the topic?? Absolutely without question. Now, if I wanted to know what children were interested in, perhaps I would ask a...
Mar 16, 2026
doctorbadwolf
replied to the thread
AI/LLMs
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
.
Wait wait, the buying and voting power of a person determines how seriously you take their opinion? You know that is strictly...
Mar 16, 2026
doctorbadwolf
replied to the thread
AI/LLMs
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
.
A wildly off base and misinformed statement. LOL you think 21 year olds are wildly more insightful than 16 year olds? How long since...
Mar 16, 2026
doctorbadwolf
reacted to
Artamo's post
in the thread
AI/LLMs
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
with
Like
.
I don’t think it’s fair or accurate to label one particular generation for falling prey to social media’s ills. I’ve heard and have seen...
Mar 16, 2026
doctorbadwolf
replied to the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
.
What about codification of the benefits of an ambush, that is, picking the terrain and opening positions, getting to do more prep than...
Mar 16, 2026
doctorbadwolf
reacted to
Scott Christian's post
in the thread
What mechanics or subsystems do you use regardless of the game you are running/playing?
with
Like
.
If you have to change my word of "intended" to an all cap "RIGHT" then you know you're in the wrong. I will take this as you know the...
Mar 15, 2026
doctorbadwolf
replied to the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
.
In 5e if you domt wanna add more reactions, one way to do it is to give defenders an emanation that slows and deals damage if an enemy...
Mar 15, 2026
doctorbadwolf
reacted to
Tigris's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
It looks like I was a bit unclear in what I am looking for, sorry for that! What I look for are unique class mechanics in a high...
Mar 15, 2026
doctorbadwolf
replied to the thread
AI/LLMs
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
.
Matters more than what 76 year olds co sider concerning or not, frankly. A lot more.
Mar 15, 2026
doctorbadwolf
reacted to
Blue's post
in the thread
AI/LLMs
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
with
Like
.
Fall semester my youngest had an art appreciation class at their college, and a big part of the homework was watching various...
Mar 15, 2026
doctorbadwolf
reacted to
MoonSong's post
in the thread
AI/LLMs
Hasbro CEO Reiterates That AI Isn't Used to Make D&D Because of the Game's Audience and Creators
with
Like
.
So far, yes. The problem is not being able to tell, the problem is being able to prove it.
Mar 15, 2026
doctorbadwolf
reacted to
Parmandur's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
with
Like
.
"efficient" is not a word associated with anything at TSR, lol. As I understand it, the artists in that era were pretty much on their...
Mar 15, 2026
doctorbadwolf
reacted to
Parmandur's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
with
Like
.
Yup, probably! As I said, I tbi K he is in Ravenloft and the art director thought it was Rad.
Mar 15, 2026
doctorbadwolf
reacted to
Parmandur's post
in the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
with
Like
.
So, these are from the upcoming D&D Encyclopedia made by DK for children: WotC is definitely keeping that Dragonlance flame alive...
Mar 15, 2026
doctorbadwolf
replied to the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
.
Oh, id probably base the entire game on short rests as the main type of rest with every class getting their main thing back on a short...
Mar 15, 2026
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