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doctorbadwolf's latest activity
doctorbadwolf
reacted to
Rocker26a's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
It's not an assumption! Not everyone in Cornfield Village is a Wizard, because not everyone in Cornfield Village can be a Wizard! For a...
Saturday at 5:02 PM
doctorbadwolf
reacted to
CreamCloud0's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
Part of this equation not being considered is i think ‘how much would it cost to train a wizard up?’, it’s an inconvenient detail...
Saturday at 5:02 PM
doctorbadwolf
reacted to
Remathilis's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
DMs may balk, but magic item crafting has been a thing since third edition. That ship sailed on the same boat as "dwarves can't be...
Saturday at 5:00 PM
doctorbadwolf
reacted to
Reynard's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
Why not indeed. Sounds like a good interpretation of "it's a race." "Setting" doesn't usually mean "world" in most campaigns in my...
Saturday at 4:34 PM
doctorbadwolf
reacted to
GobHag's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
Why should mages consider guns a threat? You know who can get access to relatively large amount of fearless fighting force /and/ known...
Saturday at 4:34 PM
doctorbadwolf
reacted to
LuisCarlos17f's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
And what if any spellcaster or artificer created a motor or artificial muscles to reload crossbows? Usually we imagine PCs with guns...
Saturday at 4:32 PM
doctorbadwolf
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
Yep. Nothing incentives cannons quite like knowing there are naitions with more fireballs than you
Saturday at 5:04 AM
doctorbadwolf
replied to the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
.
If magic is common, maybe this holds up. if it isnt commonplace, nonmagical weapons development would accelerate, not diminish.
Saturday at 3:32 AM
doctorbadwolf
reacted to
W'rkncacnter's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
casting magic is also much harder to learn then shooting guns in most settings. ig if we're talking something like eberron where...
Saturday at 3:31 AM
doctorbadwolf
reacted to
ECMO3's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
Crossbows, daggers and Longbows are not the equivalent of crossbows, daggers and longbows. While chainmail can be somewhat effective...
Saturday at 3:30 AM
doctorbadwolf
reacted to
Frozen_Heart's post
in the thread
D&D 5E (2014)
Let's Talk About Guns in 5E
with
Like
.
I've never seen the issue with firearms in DnD, and I'd definitely allow them assuming that particular setting supports them (pistol and...
Saturday at 3:30 AM
doctorbadwolf
reacted to
Reynard's post
in the thread
We really need a AI tag
with
Like
.
Yes. it is under Preferences, not Ignore. I don't think so.
Friday at 9:25 PM
doctorbadwolf
replied to the thread
We really need a AI tag
.
Wait we can silence tags?? Can we ignore threads?
Friday at 9:02 PM
doctorbadwolf
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Building A Contemporary Fantasy Setting For 5.5E
with
Like
.
i mean 'significant thematic interaction' in the sense that if contemporary tech is going to be around then players are going to end up...
Friday at 8:14 PM
doctorbadwolf
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Building A Contemporary Fantasy Setting For 5.5E
with
Like
.
while i love myself an artificer i don't think tying a significant thematic interaction with a core part of your setting to a single...
Friday at 8:14 PM
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