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doctorhook's latest activity
D
doctorhook
reacted to
dragoner's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
NASA had a paper on space weapons, and found that space is very transparent to radiation, so that "enhanced radiation weapons" ERW's or...
Aug 16, 2025
D
doctorhook
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Love
.
Half right – there are RPG origins, but they aren't Traveller. The first inklings were Ty Frank doing some work on lore for a planned...
Aug 16, 2025
D
doctorhook
reacted to
payn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
If realistic is not space aircraft carriers filled with "Starbucks" that do the fighting, then I prefer the realistic side. I play a lot...
Aug 16, 2025
D
doctorhook
reacted to
Sossij's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
In fact, the range of any spaceborne weapon is effectively "infinite" barring detection ranges and evasive maneuvers. The book...
Aug 16, 2025
D
doctorhook
reacted to
Zil's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
I remember reading somewhere that the origins of The Expanse were in a long running Traveller game. Traveller always leaned towards...
Aug 16, 2025
D
doctorhook
reacted to
Cergorach's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Sure, how we think about that now. But just how realistic is the psychic goo and the giant space portal? Or how realistic is the actual...
Aug 16, 2025
D
doctorhook
reacted to
sevenbastard's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The Expanse has more realistic space combat.
Aug 16, 2025
D
doctorhook
reacted to
lewpuls's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Picture courtesy of Pixabay. A Change of Space When I write a Worlds of Design column about worldbuilding I usually think in terms of...
Aug 16, 2025
D
doctorhook
reacted to
Charles Dunwoody's post
in the thread
RPG Print News – Castles & Crusades, Troika!, and More
with
Like
.
A starter set for Castles & Crusades is perfect for new GMs and for additional support, The Crusader Journal is back. The Imperium...
Aug 14, 2025
D
doctorhook
reacted to
Swanosaurus's post
in the thread
RPG Print News – Castles & Crusades, Troika!, and More
with
Like
.
Season of the Snail for Troika! written by ... me! Sorry, I'm just too damn proud of publishing with Melsonian Arts Council to not...
Aug 14, 2025
D
doctorhook
reacted to
Ruin Explorer's post
in the thread
D&D General
WotC: 'Of Course We're Going To Do' Baldur's Gate 4
with
Like
.
More like "Of course we're going to attempt to make BG4, waste an insane amount of money on it, and either cancel it 3+ years into...
Aug 13, 2025
D
doctorhook
reacted to
BMaC's post
in the thread
D&D General
WotC: 'Of Course We're Going To Do' Baldur's Gate 4
with
Like
.
It made money so obviously the answer is to make another one...nevermind that the reason BG3 was so successful is solely down to the...
Aug 13, 2025
D
doctorhook
reacted to
Willie the Duck's post
in the thread
Common Pitfalls in Game Design
with
Like
.
What I've seen a lot of is people designing games where they have excessively massive amounts of rules ideas covering character...
Aug 12, 2025
D
doctorhook
reacted to
SteveC's post
in the thread
Common Pitfalls in Game Design
with
Like
.
The biggest issue I've seen is when someone wants to design a game, but has only played a handful of games, or even one. I'd say I've...
Aug 12, 2025
D
doctorhook
reacted to
billd91's post
in the thread
Common Pitfalls in Game Design
with
Like
.
I can't remember what game convention we were at - maybe Winter Fantasy one year(?), but a friend of mine got to sit in on a play test...
Aug 12, 2025
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