On your homebrew world, just stay away from any trademarked material. Any monster, spell, race, etc that's in the SRD is fine for you to use. If you want to use trademarked material you'd need to use the DM Guild, but you probably don't want to do that. The DM Guild is more for Forgotten Realms...
Except one of the examples they give in the AMA is a 1982 module:
Can I post conversions of old adventures? (i.e. B4: The Lost City)
That would have to be through the DM’s Guild, since we haven’t released the old modules as open content. The best fit for the Guild would be to augment your...
Anyone else notice this quote from the Reddit ama: "Within the Guild, you can use any Forgotten Realms RPG product and non-setting specific RPG material. As long as it was content published and owned by WotC, you should be good. "
There's a lot of old module, Dragon/Dungeon content and etc...
1> It let's them gauge the sales interest in a product while in the pre-production stage.
2> The kickstarter "event" ends up being a pretty good focus for marketing. It's like a big launch party.
3> It saves money because they can bulk up on their ordering back end since they have guaranteed...
That's sort of the good and bad with Numenera, it's such a mix up of settings. You have all these isolated locations with any level of tech you can imagine. So it's entirely possible you might have an area that's basically medievel tech with castles and lords while another part of the planet is...
I personally think WoTC hit a home run with 5E, so grats to them on winning a lot of awards. But awards systems are pretty hard to run well. Ennie looks like there are judges that gate the product categories and past that it's a popularity contest. So if a popular and well known product makes it...
For 5e there's two parts: the rules and the data.
Fantasy Grounds can ship the 5e rules mechanics without any issue for free. And they do that. They also ship the rules for Numenera, Pathfinder and a lot of other systems. What they can't give away for free is the rulebook content. Like classes...
You wouldn't buy Savage Worlds for cards. The cards in Savage Worlds are very specific to that ruleset. For example combat uses cards for initiative, chases uses cards and there's a special adventure deck which is a unique set of cards that can be traded around by the players.
There's a free...
Most of the dev work up until recently was creating CoreRPG and moving all the rulesets to be based off that. It was a pretty massive cleanup of the ruleset code for Fantasy Grounds. But it allows for people to write extensions like card extensions that'll work across all the rulesets.
Their...
Since Savage World was mentioned and no one else brought it up, I'll just say that Savage Worlds on Fantasy Grounds is pretty much one of the best VTT experiences out there. The guy who wrote the ruleset for Savage Worlds on FG is really good. Outside of the normal combat tracker, character...
A problem with the priorities is that one of them, point buy system, sort of works against the other ones: varied magic systems and races.
Because typically point buy rpgs treat miracle/arcane/shaman magic systems nearly the same. Races are also typically just a bundle of "perks" that...
They have 3 levels of licensing. Fan use which covers websites, forums and blogs. A $100 limited license if you want to sell/give away PDF supplements and expect less than 2k in profits from it. Then a full license that goes beyond that and appears to let you re-print the core rules so you have...
An example of one from Horde of the Dragon Queen that the PCs find at level 7:
Figure a champion with GWM and this weapon will be doing 33.6 damage per attack that hits on average.
A ranger with an equivalent longbow and Sharpshooter would be doing 28.5 per target attacked(4.5 + 2 + 5 + 10 +...
Well the ranger pet is "balanced" around the idea that the ranger is a 3 attack per action class by 11 like fighters are. Attacks per action tend to have a very high damage output value. Bow rangers and GWF fighters are doing around 20-30 damage per attack on average by the time they hit level 8...
Ranger's aren't at all weak martially. With Hunter Horde Breaker and Volley it should be fairly easy to score 3-4(or more) attacks per round and with a base Sharpshooter longbow you're looking at 1d8+15 per target. Grab a legendary bow and you're talking 1d8+2d6+15 damage per target.
That's a...