The first long-running campaign I ever played, and the second version of D&D I experienced (after 4E, oddly enough), was 3.5. Maybe it wasn't the greatest place to start. I remember being a little overwhelmed by the options, and I think I hamstrung myself early on by letting the DM talk me into...
I always heard tales of UA being an unbalanced mess. I bought it for the extra spells and magic items, plus just out of curiosity. I used the spells and items here and there, but never introduced the new classes into my campaign. I also never figured out just why the heck cantrips existed, at...
I've played in five ongoing AD&D 1E campaigns: three that I ran, and two that I played in, and all were from the years of 2011 and onward. I'm barely old enough to remember the 80s, let alone the earliest days of the hobby. But something about the archaic, byzantine nature of the old hardcovers...