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Recent content by Dragongrief

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    D&D General Bag of Holding in Bag of Holding(No) Large chest shrunken in Bag of Holding(?)

    Having a shrunken item that allows you to pop in, and also shrink, sounds like "complicated" (read: high level) magic. If you're mostly interested in the magic girl type gear swap, having something that directly did that without the shrunken armory flavor might be more reasonable(?). In 2e...
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    D&D General Bag of Holding in Bag of Holding(No) Large chest shrunken in Bag of Holding(?)

    With the text that D1Tremere posted, you should be safe unless you go stuffing bags into each other/portable holes. It specifies items a couple times, so it shouldn't react with spells or other effects (Rope Trick, M's Mansion, etc.). The DM could rule otherwise, but that should be something...
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    D&D 5E House Rule Idea: Pouring On the Power!

    As much as it sounds awesome, there are some significant potential issues to consider: 1) Spellcasters generally aren't thought of as weak, and this would add more to them. Some sort of balance for martials should be considered. 2) As TwoSix mentioned, it could be abused by waiting to see if...
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    D&D 5E Dropping to 0 HP - House Rule Variant

    How easy do you make it to run from combat in your games? Unless there are rogues or magic involved, it tends to be very difficult to escape anything that wants to pursue. If you'd like to have the unconsciousness be a result, but not necessarily remove the character from combat completely...
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    D&D General Seeming, Non-Detection & True Sight

    As written, Truesight allows you to auto-detect visual illusions and succeed in the check/save against them. For Seeming, a successful check means that you know the creature is disguised - no more or less. So if a creature with Truesight saw something under the effects of a Seeming, they would...
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    D&D General Perception, Search Rolls, and Game Style (thinking about expectation for how rules play out at the table).

    My process generally goes along the lines of: *Describe what their passive perception would notice. Ask what the characters would like to do. *They can focus in on an area, which may call for a perception check (if just looking/listening) or an investigation check (if getting up-close and...
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    D&D General How do you handle doubling of classes?

    I'm running a game with two Evokers in it, and both have their own style. One is a human and is taking the more traditional "hang back and cast" focus. The other is a mountain dwarf and gets up close hitting things with a stick, and occasionally dropping close-range AoE spells.
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    D&D 5E Proficiency # of Uses Per Day

    What have people's experiences with the abilities that base daily uses on Proficiency been? I'm particularly curious in whether concerns have come up with the abilities and multi-classing.
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    D&D 5E Ranged attacks and disadvantage in melee

    Agreed with Daulsuul. #1 - There is no facing in 5e (unless you're using tactical house rules), therefore you can see in all directions. #2 - "See" is a descriptive term rather than a litteral statement. It's more of a shorthand for "has good knowledge of your physical location and...
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    D&D 5E House rule to force spellcasters with daily spell slots to take short rests

    I think this is your actual issue. The players HAVE short rest abilities and options, but seem to actively ignore them. You would probably be better served by talkng to them about short rests, rather than trying to figure out a balance on making long rest classes into short rest. Point of...
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    D&D 5E Booming Blade and Green-Flame Blade Nerfed in TCoE

    Well that's special... Guess what is getting sharpied out if any of my players take the spell.
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    D&D 5E Booming Blade and Green-Flame Blade Nerfed in TCoE

    Have we actually seen the new text for the spells? Unless they're being weird, it should just be "Range: Self", and "as part of this spell make a melee weapon attack." If they did that, the "within 5 feet" is no longer needed, the range is now set by the weapon.
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    D&D 5E Unarmored Defense as a Feat?

    It should be fine. Mostly I see it being used as an option for characters that would otherwise have light armor, and would give them one or two AC higher than their non-magical options. If you roll for attributes, its power could vary...
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    D&D 5E Proficiency bonus based AC and armor as temp HP with reduced AC bonus?

    Maybe, maybe not for mage armor. Depending how far you want to go with it, there are two main things that factor in: avoidance (current AC) and resistance/resilience (HP). If something is mainly there to be a buffer when you get hit (most armors), then it's main benefit should be to...
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    D&D 5E Multiclass for level 3 wizard (evoker)?

    You could go for a level of barbarian. AC 14 without wearing anything, and a very unpleasant surprise for anyone who gets too close thinking you're an easy target.