What I wonder is if you can take this to help make a beast rider character.
Back in the day, I played a character that used the beast rider kit from the Complete Fighter's Handbook. He rode a white tiger.
I would like to convert this character to 5e, but the beastmaster ranger doesn't quite do...
I am currently playing a halfling aberrant mind sorcerer 5 / GOO warlock 2 in my friend's Spelljammer game. In our last session, my character met an NPC psion (UA playtest version), who taught him some medication techniques to help him unlock his mind's potential. The DM said that the next time...
Here are a few of my faves, in no particular order.
DMGR3 Arms and Equipment Guide (2e) - Quite simply, one of the most comprehensive sourcebooks ever on equipment. Tons of pictures and descriptions.
Draconomicon 3e. I love the 2e and 3e versions, but the 3e version has a lot on anatomy. Plus...
This was one of the first D&D products I owned. It spawned my first campaign, set in Daggerford. I absolutely love the description of the town and NPCs.
The only downside is that there are issues with the map for Illefarn. Other than that, it's rock solid.
It's a bit of both.
I personally don't like torture or execution and I hate when that gets in the games I play in.
My character is a halfling aberrant mind sorcerer/ GOO warlock. He grew up on the streets and had a rough childhood. One of the things that kept him going was stories. So I...
That mostly does it.
The only other thing I wish I could do with this is make the tiger large so my character can ride it.
I'm pondering about the enlarge spell, which would give a Battle Cat transformation vibe. Not sure on that.
I think the 2024 version is okay, as it simplifies things. At the same time, it takes a few things away from certain animal types.
What I want is a way to have a ranger with a tiger animal companion. I played such a character in 2e and would like to see that represented in 5e. I just don't know...
I missed a session of our weekly Spelljammer game last week due to starting a new job and not wanting to go out after tornado activity in the area. Everybody else played without me, which is fine.
Our characters just hired on a new crew recently. While I was gone, some of them mutinied.
I...
That's not entirely true. In the Expanded Psionics Handbook of 3.5, there was something like 42 powers that were just psionic versions of spells.
EDIT: If I've quoted that before, I apologize. I didn't realize this post wasn't recent.
I would definitely like to see the return of some psionic races. Luckily, thri-kreen, githyanki, githzerai, gem dragonborn, and kalashtar are all available options in 5e. Goliaths are there too and were known to be the same as half-giants in Dark Sun and Exandria.
What I caution against is too...
You know, I would be okay with that. Psioncs has always had that tradition of using Psionic Strength Points/Power Points.
However, my guess is that WotC will want to keep things consistent.
A friend of mine uses it in his games.
Agreed.
It's interesting to note that the 3.0 Forgotten Realms said no psionics (even after the inclusion of psionics in 2e), but 3.5 did. They even added the College of the Eclipse, a psionic school.
Dragonlance traditionally does not have psionics. However, they were introduced to the...
I used to be in the "psionics are different" crowd, at least until I realized that about 42 powers in the Expanded Psionics Handbook are just psionic versions of spells.
The idea of simplifying and having one system for manifesting supernatural powers/spells has become appealing to me in 5e...