Not really. By a strict interpretation of the rules, that text only applies when YOU (a creature) teleport, and does not specify anything either way about when you cause a magical effect to teleport.
Cloud of Daggers is a nearly useless spell if you cannot put it on top of creatures to do...
Agree with this, BUT, you also need to ask why the player is moving it to a specific location around the corner which they cannot see.
If they're moving Cloud of Daggers around the corner right on top of an enemy that the Player can see on the map but their Character cannot see, that's...
Point Buy is totally balanced, but the stats themselves are not. Depending on what class/subclass you're playing, there are always better stats than others
Oh I guess I thought we were just talking about people posting in this thread here, so I wasn't considering the original blog post itself. Even still though I don't think the blog post was particularly negative against people who like 5.5e, mostly just against the new rules themselves. I think...
I think it's more like they don't know the intricate details of either ruleset closely enough to notice the difference when their character sheet is changed while they aren't looking. Many players are like that, probably over half I'd estimate
I must be blind because I'm not seeing much negativity from either side here. Seems to me like pretty reasonable debate from both sides, all things considered with it being the internet and all
Yeah same here. The main complaint I've heard from real-life people outside internet forums is "barely anything changed why should I pay $50 for new books that are barely different", which is definitely a valid complaint but was easily addressed once one person shared the content on DnD Beyond...
Or maybe the new books are actually really good, and I just don't agree with someone whose products I previously liked (and still like). Different people have different opinions
Rolling stats is dumb and I would never do it. But yeah anyways dumping Intelligence is always the right answer unless you're a Wizard or Artificer then dump Strength (maaaybe Charisma if you want heavy armor and care about movement speed).
Both sets of 5e rules are much more superhero/epic fantasy than nitty gritty low fantasy, but I would agree that 2014 rules were more possible to run low powered characters.
2014 rules had a such wide range of unbalanced character power options, where the optimized 2014 PCs would blow away...
That's a really good quote! It is very true. For me this is a great description of why 2024 rules are so much better - because balanced gameplay was prioritized first and DMs have to then figure out the narratives for (or just ignore) how things make sense in their world. I can totally...
I do totally agree with this. Just like some people go overboard with verisimilitude at the expense of gameplay, on the opposite end of the spectrum you also don't want to go overboard with always saying yes to everything and removing any challenge from the game. I think we're just disagreeing...
I have to very strongly disagree with you that some sort of verisimilitude logic should ever get in the way of letting the players do a cool thing to help out an NPC they've taken a liking to. Fun >> fantasy game "realism", every time