This totally makes sense if you aren't into 5e, but I think the direct opposite is much more common, people like me who would instantly ignore anything not 5e-compatible
Another thing to remember too is that many 3PP products are mostly system-agnostic but are marked as "5e-compatible" for...
Are we talking about WotC official material only? Or also including 5e-compatible third party publisher (3PP) content?
There really isn't that much WotC official content coming out to call it anywhere near a "constant barrage" so I'd assume you're lumping all 3PP content together as "5e"...
I agree with Zard that Wizards are a dying class that I almost never see anyone play, but also agree with all the counter-arguments above that Wizards are extremely powerful. The only subclass I ever see is Bladesinger, which is a completely different theme than the standard Wizard. Some...
As a DM I'm a huge fan of 2024 rules since it nerfs all the most egregiously overpowered abilities, and buffs most of the weak/underpowered classes/subclasses to make them more playable. I would absolutely refuse to DM with the 2014 rules
As a min/max player who loves optimizing everything, I...
Rules differences other than character options/spells that actually impact gameplay:
Weapon Mastery exists
Dual-wielding changed to actually be good
Grappling is very different (attack roll instead of skillcheck)
Spells dealing Emanation damage (e.g. Spirit Guardians) changed to once per turn...
This is very DM dependent and how they structure the story events. My campaigns would tend to be a year or two of in-game time to reach Level 12 (as an arbitrary example, not a max level) since individual adventure arcs often have weeks of downtime between them to give PCs time for crafting...
Most modern DnD never goes above about Level 12. Surely some people play up to 20th but unfortunately I have yet to experience it
How would many encounters per day make you level faster? That would just slow down reaching the story milestones that level the party up
Come on man, Repeating Shot does much more than just give unlimited ammo, it also makes the weapon +1, makes the ammo ignore non-magical damage resistance, and lets you ignore loading without needing to take a Feat to do so. No one was ever taking that infusion because it saves you a few copper...
It is standard nowadays to not track non-magical ammunition but still track any magical ammunition. So endless quivers are still VERY powerful if you want unlimited magical ammo
Fighters having good reasons to use multiple weapons sounds great. If you proposed ways to accomplish that goal without punishing and screwing Fighters over (e.g. breaking their weapons), many people would likely support it.
WotC attempted to achieve this with Weapon Mastery, with debatable...
Exact same thing except that one can be tracked, predicted, and completely eliminated with proper planning versus the other is random and uncontrolled. So completely different.
Only similarity is that both mechanics are annoying and I'd rather not use either one
How in the world is ammo the same thing as weapons breaking? Ammo is stupid too in DnD and I've never used it, but at least there it's a preparation thing where you can control making sure you purchase enough to not run out, and not something where all your ammo randomly disappears.
Circle of the Shepherd is suuuuuper strong in 2014 rules with Conjure Animals spell, just completely bonkers overpowered, to the point that many DMs ban it. It would make sense though to almost never use Wild Shape as a 2014 Shepherd Druid so you're probably not doing anything wrong.