Recent content by DrOct

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    Spelljammer Spelljammer: A 5E Fan Conversion

    Also, I'm still pretty keen on the idea of being able to reach a minimum level of functioning for "free" by using cantrip slots. Since, as discussed earlier the SR only really matters in tactical combat, I'd be fine with letting the helmsman simply move the ship long distances for "free", only...
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    Spelljammer Spelljammer: A 5E Fan Conversion

    I guess it depends on how restrictive or "punishing" one wants Spelljamming to be. I could see arguments either way (making it take more or less "spell power."). Perhaps another option would be to allow you to reach any SR up to 10, by using spell slots that equal that SR. So for example to...
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    Spelljammer Spelljammer: A 5E Fan Conversion

    So my group just found our way into a spelljammer ship and are probably about to spend at least some time flying around our world's version of wildspace, and we were talking about how exactly to handle this. I like this idea a lot and will be suggesting it to the DM. I might simplify things...
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    I think this alt Ranger I made is pretty good

    I'm very impressed with this! I like that the damage output is generally better, and you've definitely given the ranger(s) various abilities that remain thematic, but aren't nearly as narrowly situational. If the player in our group who was playing a ranger comes back to the group, I may suggest...
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    Al-Qadim: Land of Fate (5e conversion)

    Quickleaf! This is really impressive! I'm very excited to keep following the development!
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    Al-Qadim: Land of Fate (5e conversion)

    Again, what other people people choose to do with it is up to them, you're under no obligation to follow "official canon" or what any other fan does with their own stuff. The DM's Guild is not really about forcing everyone to follow canon. In fact the submitted stuff is pretty explicitly not...
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    Al-Qadim: Land of Fate (5e conversion)

    I don't really see why that's true at all. Just focus on the Al-Qadim that you know and ignore the rest of the FR which might officially be on the same planet as Zahkara but doesn't really seem to have much of an effect on it. Just write your adventures and supplements as if it's NOT in the...
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    Al-Qadim: Land of Fate (5e conversion)

    Quick question on your version: In the Pact of the Chain section for level 6 when it comes to getting spells you state: "-You gain advantage if the spell to be acquired has effects relating to the element you currently have Elemental Resistance on. -No modifiers for spells relating to the...
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    D&D 5E Turtle Race for 5e (From WotC Forums)

    That's a fair criticism. ;) One could certainly recast the stealth skill to connect with that...
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    D&D 5E Turtle Race for 5e (From WotC Forums)

    Hey everyone! I'm glad my post has sparked so much discussion! I haven't had time today to dive into things too much, but I'm very glad to see interest in this concept! When I have some time to really dive into the system Coronoides has developed and such I'll have more to say. Thanks for all...
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    D&D 5E Turtle Race for 5e (From WotC Forums)

    Interesting! I'll have to look at that thread in detail but that might be a good way to make races going forward. It's interesting that we went from a discussion of the ability being overpowered to the race potentially being underpowered! (though of course an ability like that is tough to...
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    D&D 5E Turtle Race for 5e (From WotC Forums)

    Also of note: I originally was thinking of slowing them down even further to 20 (for both walking and swimming), but decided that moving that slowly in combat (especially if you play on a grid as my group will at least some of the time) might actually not be terribly fun.
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    D&D 5E Turtle Race for 5e (From WotC Forums)

    Also that is a really sweet set of Turtle-Man pictures! I may have to add that top one to the document I have for these guys!
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    D&D 5E Turtle Race for 5e (From WotC Forums)

    You make some good points! But honestly, in my estimation the issue might actually be that the Warforged (which is playtest Unearthed Arcana stuff right?) are too weak/uninteresting not the other way around! I actually think most of the PHB races actually have more and more powerful (certainly...
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    D&D 5E Turtle Race for 5e (From WotC Forums)

    Originally posted by DrOct: Hi there! So for an upcoming (like next week!) campaign some friends and I are starting I've been tasked with building several varient "Lizardfolk" sub-groups. There is some info fro making Lizardfolk NPC's in the DMG, but I found that the Southlands Heroes for...
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