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DrunkonDuty's latest activity
DrunkonDuty
replied to the thread
Savage Pathfinder - More of a Slog Than PF1?
.
We're at novice level and are definitely using the wild die. Still seems to be a lot of missed attacks. Or hits that fail to get passed...
Today at 7:18 AM
DrunkonDuty
reacted to
MGibster's post
in the thread
Savage Pathfinder - More of a Slog Than PF1?
with
Like
.
Sounds like the goblins must be carring a small shield to get to that Parry of 6. Still, a Parry of 6 shouldn't be especially difficult...
Today at 7:12 AM
DrunkonDuty
replied to the thread
Savage Pathfinder - More of a Slog Than PF1?
.
Fighting looks to be d6, with a parry of 6. I should mention I'm a player not the GM.
Today at 6:36 AM
DrunkonDuty
reacted to
UnplayedRanger's post
in the thread
Savage Pathfinder - More of a Slog Than PF1?
with
Like
.
You don’t have to build NPCs by the same rules as the player characters. You just set the parry/toughness score to whatever you want. I...
Today at 6:34 AM
DrunkonDuty
reacted to
Knaves Quill's post
in the thread
Describe your last rpg session in 5 words
with
Like
.
Barricaded orcs, stashs found, Glitterhame
Today at 6:33 AM
DrunkonDuty
reacted to
Reynard's post
in the thread
Describe your last rpg session in 5 words
with
Haha
.
Wait. The dragon is dangerous?
Today at 3:37 AM
DrunkonDuty
replied to the thread
Savage Pathfinder - More of a Slog Than PF1?
.
My group are all quite new to SWADE and I suspect that this is one of the issues we're having. But how do you lower parry without...
Today at 3:37 AM
DrunkonDuty
reacted to
Thomas Shey's post
in the thread
Savage Pathfinder - More of a Slog Than PF1?
with
Like
.
To some extent, that's true; its an open-ended die roll system, and almost all of these are buffered by their extent metacurrency. That...
Today at 3:25 AM
DrunkonDuty
reacted to
Bernard Corwin's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
My judgment is based on two things: Does it do what it claims to do, and does it do what I need it to do for the campaign I'm planning...
Today at 2:38 AM
DrunkonDuty
reacted to
soviet's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
I published such a game. My intent, and as far as I understand the intent of other such designers/publishers, is not to create something...
Today at 2:35 AM
DrunkonDuty
reacted to
hawkeyefan's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
I don’t often play generic systems, but when I have, I tend to try and use the rules to create different characters. Can I use these...
Today at 2:30 AM
DrunkonDuty
reacted to
Willie the Duck's post
in the thread
Do you have a "litmus test" setting for generic rule sets?
with
Like
.
If the goal is to stress-test the adaptability of a generic system, any one setting won't work. If you want to stress-test whether it...
Today at 2:27 AM
DrunkonDuty
reacted to
Whizbang Dustyboots's post
in the thread
Homebrew
A Hardboiled Setting
with
Like
.
The climax of The Big Sleep -- the first appearance of Phillip Marlowe -- is in the suburban/rural orange groves east of LA, where no...
Today at 2:19 AM
DrunkonDuty
reacted to
Indagare Nogitsune's post
in the thread
Homebrew
A Hardboiled Setting
with
Like
.
Not sure what sort of interest there will be in this, but it's worth trying. Overall Setting: 1) It's likely going to take place in a...
Today at 2:19 AM
DrunkonDuty
replied to the thread
Savage Pathfinder - More of a Slog Than PF1?
.
I'm quite new to SWADE but I think overall the system is pretty good. It's a complex system, there are a lot of moving parts. It's not...
Yesterday at 10:55 PM
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