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DrunkonDuty's latest activity
DrunkonDuty
reacted to
kermit4karate's post
in the thread
Common Pitfalls in Game Design
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Like
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Hello, all. First time poster, long time lurker. Has anyone played around with AI LLMs like ChatGPT for game design and game mechanics...
Aug 18, 2025
DrunkonDuty
reacted to
dbolack's post
in the thread
What makes a successful superhero game?
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Like
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This might feel like a lazy way out of this question... I think the most successful games communicate clearly what type of superhero...
Aug 17, 2025
DrunkonDuty
reacted to
Blue's post
in the thread
What makes a successful superhero game?
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Like
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I played decades of Champions (now Hero System) when I was younger. Loved it. Super crunchy super-heroic world simulation. Loved it...
Aug 17, 2025
DrunkonDuty
reacted to
ericmpaq's post
in the thread
What makes a successful superhero game?
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For me, a successful superhero game has to emulate the feeling of a comic book. I found that Marvel Heroic Roleplaying and Sentinel...
Aug 17, 2025
DrunkonDuty
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
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It isn't just DC. Years ago I was part of the application staff for an X-Men based MUSH, and we'd get people who would write up FCs...
Aug 17, 2025
DrunkonDuty
reacted to
zarionofarabel's post
in the thread
What makes a successful superhero game?
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I'm not super familiar with a lot of different superhero TTRPGs as it's not really my genre of choice. I do think the more "simulation"...
Aug 17, 2025
DrunkonDuty
reacted to
el-remmen's post
in the thread
What makes a successful superhero game?
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Personally, when it comes to Supers games, I prefer a rules-light game that does not use a grid (minis are ok for general positioning...
Aug 17, 2025
DrunkonDuty
reacted to
dbm's post
in the thread
What makes a successful superhero game?
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There seems to be two pretty distinct groups of supers games these days. There are pretty firmly narrative games where the ‘power’ of a...
Aug 17, 2025
DrunkonDuty
reacted to
Corinnguard's post
in the thread
What makes a successful superhero game?
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As a fan of Mutants and Masterminds 2e, I liked using the RPGs Point Buy system to create customizable superpowers that make your...
Aug 17, 2025
DrunkonDuty
reacted to
Dannyalcatraz's post
in the thread
What makes a successful superhero game?
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I fell for HERO hard when it first hit shelves as Champions. Every supers game I’ve purchased since then has had merits, but falls...
Aug 17, 2025
DrunkonDuty
reacted to
overgeeked's post
in the thread
What makes a successful superhero game?
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This is a riff on a similar thread about horror. With Fantastic Four and Superman in theaters, the DC Heroes reprint Kickstarter getting...
Aug 17, 2025
DrunkonDuty
reacted to
Mallus's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Love
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Allow me to make an argument for space navies: Space Battleship Yamato and Legend of the Galactic Heroes. (they don't make any sense...
Aug 17, 2025
DrunkonDuty
reacted to
FoolishFrost's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Interesting. The view of this article is about war at its most efficient and final. But that’s not how actual war works. Let’s be...
Aug 17, 2025
DrunkonDuty
reacted to
Deset Gled's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Sooo much of this. In a world with guns, we still have knife fights. In a world with airplanes, we still have submarines. In a world...
Aug 17, 2025
DrunkonDuty
reacted to
Ruin Explorer's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
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Yeah it's important to avoid the temptation of thinking in straight lines about "the most efficient" or "most direct" method to dealing...
Aug 17, 2025
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