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DrunkonDuty's latest activity
DrunkonDuty
replied to the thread
What makes setting lore "actually matter" to the players?
.
I'm also a writer of lore for my own enjoyment. Being able to cherry pick out the relevant bits for players is a talent I'm still...
Dec 4, 2025
DrunkonDuty
reacted to
Neonchameleon's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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Then you're reading the wrong fantasy. The Discworld, Earthsea, and the Curse of Chalion series all say hi.
Dec 4, 2025
DrunkonDuty
reacted to
innerdude's post
in the thread
What makes setting lore "actually matter" to the players?
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I generally agree, but would expand this to say, "Wherein the ability to 'do or try anything' is predicated on an imagined fictional...
Dec 4, 2025
DrunkonDuty
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djotaku's post
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What makes setting lore "actually matter" to the players?
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One bit of proof - how much money people spend to get a portrait for their character done.
Dec 4, 2025
DrunkonDuty
reacted to
Blue's post
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What makes setting lore "actually matter" to the players?
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Love
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This is a really interesting question. I don't have a single cohesive thought on it, but if you will bear with my rambling I've got a...
Dec 4, 2025
DrunkonDuty
reacted to
RenleyRenfield's post
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What makes setting lore "actually matter" to the players?
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Indeed! As a way of explaining my purpose there = there was a thread that asked about what game you could play for 60 sessions or...
Dec 4, 2025
DrunkonDuty
reacted to
overgeeked's post
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What makes setting lore "actually matter" to the players?
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I think that’s great encapsulated advice for everyone at the table. It’s collaborative storytelling. If you’re not interested in...
Dec 4, 2025
DrunkonDuty
reacted to
djotaku's post
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What makes setting lore "actually matter" to the players?
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I think it depends on your players as individuals, the game you're running and the GM. Players: I have heavy RP players in the two...
Dec 4, 2025
DrunkonDuty
reacted to
Micah Sweet's post
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What makes setting lore "actually matter" to the players?
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See, I love history (real or imagined), so I want the history of the setting front and center. That's the most fun part for me. That...
Dec 4, 2025
DrunkonDuty
reacted to
aco175's post
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What makes setting lore "actually matter" to the players?
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In Game of Thrones, nobody would have cared about the knowledge of Tyrion Lannister being the one who was in charge of rebuilding the...
Dec 4, 2025
DrunkonDuty
reacted to
zakael19's post
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What makes setting lore "actually matter" to the players?
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This is a bit of an aside, One of the coolest PBTA “knowledge” moves is from Freebooters on the Frontier: “Establish When you...
Dec 3, 2025
DrunkonDuty
reacted to
TiQuinn's post
in the thread
What makes setting lore "actually matter" to the players?
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Haha
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I remember everyone at one game wanted to kill Drizzt when he showed up one time. 😂
Dec 3, 2025
DrunkonDuty
reacted to
TiQuinn's post
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What makes setting lore "actually matter" to the players?
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I think that’s the heart of it right there. If I’ve written a whole page worth of lore for something, the actual bit worth communicating...
Dec 3, 2025
DrunkonDuty
reacted to
Joerg Baumgartner's post
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What makes setting lore "actually matter" to the players?
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Setting lore matters in numerous ways. Sometimes the "opponent" of or challenge to the players is the nature of the setting. Starting...
Dec 3, 2025
DrunkonDuty
reacted to
John Dallman's post
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What makes setting lore "actually matter" to the players?
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Most fantasy settings certainly do. There are two homebrewed ones that I find interesting, and they have some common features: They...
Dec 3, 2025
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