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DrunkonDuty's latest activity
DrunkonDuty
reacted to
Lidgar's post
in the thread
Describe your last rpg session in 5 words
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Grimlocks, Basilisks? Silence, Spike Growth.
Dec 4, 2025
DrunkonDuty
reacted to
soviet's post
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Describe your last rpg session in 5 words
with
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PC killed plot-essential NPC, whoops.
Dec 4, 2025
DrunkonDuty
reacted to
John Dallman's post
in the thread
Describe your last rpg session in 5 words
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GURPS 4e Day After Ragnarok, in Australia: Japanese mini-sub caught napping, captured.
Dec 4, 2025
DrunkonDuty
reacted to
John R Davis's post
in the thread
Describe your last rpg session in 5 words
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Dragonbane. Much chat. Nary a fight
Dec 4, 2025
DrunkonDuty
reacted to
Celebrim's post
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Describe your last rpg session in 5 words
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Firefight during the fireworks display
Dec 4, 2025
DrunkonDuty
replied to the thread
What makes setting lore "actually matter" to the players?
.
I'm also a writer of lore for my own enjoyment. Being able to cherry pick out the relevant bits for players is a talent I'm still...
Dec 4, 2025
DrunkonDuty
reacted to
Neonchameleon's post
in the thread
What makes setting lore "actually matter" to the players?
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Then you're reading the wrong fantasy. The Discworld, Earthsea, and the Curse of Chalion series all say hi.
Dec 4, 2025
DrunkonDuty
reacted to
innerdude's post
in the thread
What makes setting lore "actually matter" to the players?
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I generally agree, but would expand this to say, "Wherein the ability to 'do or try anything' is predicated on an imagined fictional...
Dec 4, 2025
DrunkonDuty
reacted to
djotaku's post
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What makes setting lore "actually matter" to the players?
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One bit of proof - how much money people spend to get a portrait for their character done.
Dec 4, 2025
DrunkonDuty
reacted to
Blue's post
in the thread
What makes setting lore "actually matter" to the players?
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Love
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This is a really interesting question. I don't have a single cohesive thought on it, but if you will bear with my rambling I've got a...
Dec 4, 2025
DrunkonDuty
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
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Indeed! As a way of explaining my purpose there = there was a thread that asked about what game you could play for 60 sessions or...
Dec 4, 2025
DrunkonDuty
reacted to
overgeeked's post
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What makes setting lore "actually matter" to the players?
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I think that’s great encapsulated advice for everyone at the table. It’s collaborative storytelling. If you’re not interested in...
Dec 4, 2025
DrunkonDuty
reacted to
djotaku's post
in the thread
What makes setting lore "actually matter" to the players?
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I think it depends on your players as individuals, the game you're running and the GM. Players: I have heavy RP players in the two...
Dec 4, 2025
DrunkonDuty
reacted to
Micah Sweet's post
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What makes setting lore "actually matter" to the players?
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See, I love history (real or imagined), so I want the history of the setting front and center. That's the most fun part for me. That...
Dec 4, 2025
DrunkonDuty
reacted to
aco175's post
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What makes setting lore "actually matter" to the players?
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In Game of Thrones, nobody would have cared about the knowledge of Tyrion Lannister being the one who was in charge of rebuilding the...
Dec 4, 2025
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