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DrunkonDuty's latest activity
DrunkonDuty
reacted to
Knaves Quill's post
in the thread
Describe your last rpg session in 5 words
with
Like
.
vampire tower brawl; sewers again
Sunday at 10:56 PM
DrunkonDuty
reacted to
Lidgar's post
in the thread
Describe your last rpg session in 5 words
with
Like
.
Phandelver and Below: The Shattered Obelisk Cloaker with dwarf skeleton defeated.
Sunday at 10:56 PM
DrunkonDuty
reacted to
Richards's post
in the thread
Describe your last rpg session in 5 words
with
Like
.
Fought pirates; baleen whale helped. Johnathan
Sunday at 10:56 PM
DrunkonDuty
reacted to
simonspace70s's post
in the thread
Describe your last rpg session in 5 words
with
Haha
.
Survived battle of the mini-taurs
Sunday at 10:56 PM
DrunkonDuty
reacted to
John Dallman's post
in the thread
Describe your last rpg session in 5 words
with
Love
.
GURPS 4e Day After Ragnarok: Kill "Octopus Angel," Island destroyed.
Sunday at 10:56 PM
DrunkonDuty
reacted to
Ulfgeir's post
in the thread
Describe your last rpg session in 5 words
with
Like
.
Homebrewed PbtA-based Wuxia-campaign: Gathering allies. Stop the usurper.
Sunday at 10:56 PM
DrunkonDuty
reacted to
Kobold Stew's post
in the thread
Life path system in-game
with
Like
.
There are a number of FATE games that do this. Not with full combat played out, but you can set the terms for your own character...
Sunday at 10:47 PM
DrunkonDuty
reacted to
BookTenTiger's post
in the thread
Life path system in-game
with
Like
.
It would be interesting to have a Life Path system that also incorporates a collaborative World Building System. So you're playing out...
Sunday at 10:43 PM
DrunkonDuty
reacted to
Bagpuss's post
in the thread
Life path system in-game
with
Like
.
Cybergeneration - The Cyberpunk spin-off where the kids were fighting against the corporation had what it called the Plotpath...
Sunday at 10:43 PM
DrunkonDuty
reacted to
kronovan's post
in the thread
Life path system in-game
with
Like
.
I really like this idea. For TTRPG with life path creation, I own Mongoose Traveller 2, Star Trek Adventures, Cepheus Engine, A Time of...
Sunday at 10:37 PM
DrunkonDuty
reacted to
Morrus's post
in the thread
Life path system in-game
with
Like
.
So, I love life-path systems (like Traveller). I've used them in my own games (like WOIN). I also like it when systems generate PC...
Sunday at 9:51 PM
DrunkonDuty
reacted to
Celebrim's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
This is a setting decision just as the decision to have abstract or nonexistent deities are. It doesn't reflect how gods are observed...
Sunday at 7:55 AM
DrunkonDuty
reacted to
Charlaquin's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
D&D really wants to emulate stories like the Iliad and the Odyssey where the gods regularly show up and directly interact with the...
Sunday at 7:47 AM
DrunkonDuty
reacted to
Indagare Nogitsune's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
So while there are settings where the absence of deities tends to cause issues (Athas most notably and Ravenloft to some degree), there...
Sunday at 7:41 AM
DrunkonDuty
reacted to
payn's post
in the thread
D&D General
Gods, huh, what are they good for?
with
Like
.
I had a homebrew for a hot min with my own take on deities. Instead of basing them on people or tangible figures, the deities were more...
Sunday at 7:41 AM
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