Duchess Jack

Established gaming group looking for a player to bolster our ranks - or for a GM who is looking for a handful of imaginative, enthusiastic players who love a good story. We're talking about the type of group that gets your creative juices flowing - and make GMing fun again.

Far from looking to blow a GMs story up, we try to invest ourselves in making your game/story as fun and reward as possible for everyone involved - especially the GM.

Most of us have been playing together upwards of 20 years together. We tend to play a low-fantasy/high-adventure game with tons of roleplaying, but are open to playing most anything.

The nature of our group might be best summed up by an excerpt from an email regarding our character creation process:

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I feel that is my job to help every player feel like the main character in the story. I have found that the best way to accomplish this is to be equal partners with players during the character creation process, with the player naturally getting the final say. I start by learning what type of character a player enjoys and propose something.  

The player might say:
--I like this and this, but not this. What if we were to this?  

I might answer with:
--I like the idea, but this part does not jive with this part of the world. What if we captured the same dynamic by doing this?  

The player might answer:
--That works, but could we add this. I would also enjoy this.   I come back with:

--First part fits in nicely, but the second could be problematic. What do you like most about it?  Maybe we can achieve it in a different way.

We go back and forth until we both have the same understanding of a character. The process me work characters into the plot, making the events of the game a natural extension of their backgrounds.  Story-focused hooks suddenly become character-focused hooks, helping everyone feel like the story is about them.   It also helps everyone get along, by investing each in a different part of the story - and consequentially each other.

Nothing hurts gamer me more than watching a group of characters that would never travel together if they weren’t sitting around the same table.   Not being a druid in a dungeon crawl or a politician in a woodland campaign. Cause being stuck with PCs you’d never travel with (while being tied to their actions, but unable to leave due to the table-top dynamic) is a drag.

And as soon players start to question why they are doing what they are doing – the GM has lost them.
Birthday
January 1
Location
Central New Jersey
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