Recent content by DulothS

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    Modern/Scifi custom game, Sunday or Monday nights

    Brief: Players as members of a multinational military strike force using advanced technology and dimension-shifting portals to go to another world and help defend a pacifist race from invaders. Extended: A race of creatures named the Syb who have forsaken normal technology and become symbiotic...
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    Homebrew Starcraft d20

    Its all simple add-ons to normal D&D, with the exception of the DR mechanic borrowed from Starcraft itself. The Sustained fire and burst-fire are relatively unique; Burst fire is a single attack roll, three attacks, similar to old-school Shuriken. Sustained fire is just a radius-effect targetted...
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    Homebrew Starcraft d20

    Special Rules: Large Damage Weapons: Weapons and attacks, such as a missile launcher, the burst of a Guardian, the damage is converted from a flat number of dice to a single dice with a multiple. For example, a 15d10 anti-material missile becomes 1d10x15. While sneak attack damage and damage...
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    Armoured casting feat...

    There's a feat called "Sudden Still Spell". If you took just that feat and Still Spell, you could theoretically cast all of your spells without spell failure, by taking a lower spell level for most, but not all, of your spells. Require Sudden Still Spell and a BAB of 6+(and proficiency in the...
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    Capping Power By Level

    No matter what books you allow or forbid, your always going to have a munchkin who insists its all perfectly legitimate and proper. Thus, a simple idea; instead of a power cap based on contributions to the end, a power cap based on the end result. You have this one final stat called "Power"...
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    ECL 0 Shade...for my homebrew

    How about shifting that ability like so: Shadowy Form: Shades are partially composed of pure shadow, and are at their strongest in complete darkness. Shades get a +10 bonus to Hide checks against creatures with Darkvision in complete darkness(Creatures without Darkvision or another supernatural...
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    Balance fixes for polymorph/etc.

    Hmmm. How about this. Instead of making it a flat "Trade Dex for Str" ability, you can do it as follows: Polymorph: When cast, your character transforms into a member of another race whose CR and minimum HD do not excede his own. He gains a "Transformation Bonus" that is divided among his...
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    Command: Die

    In "Preacher" he had the power to make anyone who understood his words obey his commands; even if they weren't physically able to do so. He could tell you to die and you would, to burn and you would, to :):):):). No, there was no word limit, nor could any creature bar a couple empowered by god...
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    Multiclassing Adjustment

    Its not so much that level 1 is different from all others, as that your character gets bonuses at 1st level that, if applied at every level, would be unbalanced. Perhaps if you extended it down and made levels 0, -1, and -2, things could work better. But that'd be silly.
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    Multiclassing Adjustment

    A few adjustments that would make Multiclassing more balanced and usefull; Favored Class: XP penalties no longer exist. If a race has a favored class, it now has the ability to take the level in its favored class when it reaches 90% of the XP needed for next level; his XP total "Jumps"...
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    Command: Die

    Command -can- be a killer spell... but it probably won't be. You could tell someone to jump while they stood at cliff's edge; this isn't a "I get to think about it and decide how to carry it out", its a magical compulsion. You could tell them to shoot if they were pointing a crossbow at...
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    Adaptive Mage [Unique Spellcaster]

    *deleted*
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    Replacements for Turn Undead ability?

    Here's a thought; give clerics 3 domains, and make these two new ones part of select god's lists (Wee Jas, for example) Undead Controll; Domain power is command/rebuke undead Spell access are Undead-creation spells, with levels not containing an Undead creation spell containing instead a...
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    Armor as DR

    I developed and used a method that was mentioned earlier; having armor provide DR, but counting as "Cover"; your base AC is only whatever your Dex+mods is, and your armor provides a range of cover where an attack can hit you but be absorbed by armor, or hit you and also bypass the armor. As...
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    Skill-based Magic; Modern theme

    This is a relatively simple approach to spellcasting, and one that would simultaneously remove some of the excess power of spellcasters while making magic more interesting and complex. All Magic is formed from "Spiritual Influence" or "SI" or you can just call them magic points if you want...
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