This may be digging too much into "Monster design" instead of shrinking stat blocks, but do some of these attacks need to have different stats? Would players notice if Bite, Claw, Tail, and Acid Spit were all the same (except for damage type)? Then you could just interchange all of them in the...
Agreed on both points. A monster book needs more details for planning, roleplaying, and brainstorming purposes. (I love the Level Up format for this!) But when I'm actually running a monster at the table, I've internalized most of the extraneous details and I just need the numbers and a few...
Figured I'd go ahead and fill out the rest of this list, in case anyone's interested. My goal was to cover every origin feat at least once more, and tried not to duplicate any too often. (I want to not only give more flexibility to each background, but also to characters that want a particular...
I love this idea. My 5e games typically peter out at the level where the PC abilities start slowing the game down. So, why not just stop their progression at that point and continue the epic story?
For anyone who wants a trip down memory lane, Ryan Stoughton designed E6 and put down a lot of...
When I did my pass through all the backgrounds, I tried to hit each origin feat at least once, and tried not to duplicate them too many. Having said that, it was really tempting to give Skilled or Tough to just about everyone.
I took a look at the attribute selections, and decided to leave them...
I've been looking at the changes to the 2024 backgrounds, and I'm probably just going to try them as-is. But my initial impression is that they're a little too restrictive. I'm fine with the idea of restriction leading to creativity. But not necessarily when creativity leads to having skills and...