Recent content by Dustin DePenning

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    No Thank You, Evil! A Kids' RPG From Monte Cook Games

    BUT I REALLLLLY just hope it isn't a nonsensical "do whatever you want all the time, and then Mommy and Daddy will help run it" game with a weak theme.
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    No Thank You, Evil! A Kids' RPG From Monte Cook Games

    Sometimes when something gets changed for the "incapable," it results in designs that are good for all of us. For example, doors in public places are so easy to open ONLY because they were designed for the handicapped who couldn't turn knobs. I'd be interested to see if there are any such...
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    Rolling dice on the trail?

    I might try that for tabletop too! Dice flying across the table gets pretty old.
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    Need help with Nukes and Mass Drivers

    Sounds like you have it pretty worked out. You were just looking for hard science to inform the relationships?
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    Need help with Nukes and Mass Drivers

    Not sure how complex damage is in your system, but games get a little silly when your dealing millions of d6 damage, etc. Games like Rifts had MEGA DAMAGE. This existed on a completely different scale than other types of damage. Maybe this could help you sidestep the ridiculousness of linearly...
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    Rolling dice on the trail?

    Janx If you get one of those transparent collector cases, you could leave the dice inside and roll them without ever taking them out of the case! Like a hand-held pop-o-matic bubble.
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    Confirm or Deny: D&D4e would be going strong had it not been titled D&D

    Some great posts – all summing up much of its demise. I ran one shot adventure of 4th edition to see what my friends though. Immediately they all griped about how different and unlike D&D 3.5 it was. They all wanted a 3.9 (which is Pathfinder.) They had bought in so deeply into the mechanical...
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    Synthicide Preview Adventure

    Hi everyone – have any of you had a chance to download the adventure, or even play it? I'm curious what you all think of the system and adventure.
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    What does a Martial Artist do?

    Back when I used to run d20 modern, this rulebook was fun for martial arts: http://www.rpgobjects.com/index.php?page=pro&product_id=21 It's pretty crunchy, and damage focused. But there are fun maneuvers, like getting extra damage against enemies who are prone with an "elbow drop." Anyway, I...
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    Homebrew, rules light, feedback requested.

    My bit of feedback is use careful, descriptive, and easily understood terminology. For example, noetic combat is kinda out there. I find myself stumbling on it rather than understanding what it's supposed to mean. Also, rules light is super tough! People can try to manipulate open-ended systems...
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    Setting & System Suggestions: Modern Vietnam War + Fantasy?

    there's a video gamea bout this! Wizards fighting their way through Vietnam: http://magicka.gamepedia.com/Magicka:_Vietnam I like the idea of magic being used because of its massive damage potential. The idea that vietnam was a brutal war where any method to get a hand up on the enemy was used...
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    Kinda-Exploding Dice Mechanic

    This site can help with math: http://anydice.com I can't quite figure it out, been playing with the functions – but I can't quite get it to count exploding dice correctly.
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    Designing my own system; how to work the imposition of "fear" effects?

    That seems like quite a lot of status effects. Is each one mechanically unique enough to warrant rules space? It's quite a lot to navigate for your average player. Just a tought, but if enough of those have similar effects, maybe you can roll them all into the same status. Like have a generic...
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    Synthicide RPG – vehicle combat rules – feedback?

    I took another stab at simplifying it. As you guys suggested, it seems that if people act on their own turns, while playing slightly different than phases, it has a similar result. I also tried combining a few actions as suggested. Does it look better? VEHICLE BATTLES Vehicle battles do not...
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    Synthicide RPG – vehicle combat rules – feedback?

    I'd prefer to not have to maintain a map at all. I agree it seems like a lot of work. It requires having a lot of terrain or constantly redrawing the map if using dry-erase. It can also limit player narrative options (because the difficulty of variable speeds, as mentioned), and the GM would...
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