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Edgar Ironpelt's latest activity
Edgar Ironpelt
reacted to
Lanefan's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
Or, take dual-wielding away from Rangers* and make it a Rogue thing? Rangers' combat abilities should be flexible enough to go...
Friday at 4:20 PM
Edgar Ironpelt
reacted to
Reynard's post
in the thread
Let's Talk About Metacurrency
with
Like
.
But is that desirable in a game where combat is the main mode of play? I'd argue not, based on experience with lots of different...
Mar 12, 2026
Edgar Ironpelt
replied to the thread
Let's Talk About Metacurrency
.
The hack I use is that even "natural" healing is frankly supernatural, because it is a magical world. Characters in an area where the...
Mar 11, 2026
Edgar Ironpelt
reacted to
Micah Sweet's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I strongly dislike explicit meta-currency, because generally speaking it puts a thumb on the scale narratively, which is a place I want...
Mar 11, 2026
Edgar Ironpelt
reacted to
Crimson Longinus's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Not a fan. I want the player and character decision spaces to be aligned, I want the decisions to be made in-character. Metacurrencies...
Mar 11, 2026
Edgar Ironpelt
replied to the thread
D&D 3.x
I miss 3.5 edition
.
Fair enough: I sit rebuked. A given game can have an agreement (probably unspoken), a "game contract" that certain 'hijinx' are PC-only...
Mar 2, 2026
Edgar Ironpelt
replied to the thread
D&D 3.x
I miss 3.5 edition
.
The DM using PC style tactics against them often is uncool and unfair, and even bad DMing. But that's because those tactics are exploits...
Feb 28, 2026
Edgar Ironpelt
replied to the thread
D&D 3.x
I miss 3.5 edition
.
I'm sticking with 3.5e. I do heavily curate it, with a blanket-ban on 'prestige' classes and a "must be approved by the DM (me)" rule...
Feb 28, 2026
Edgar Ironpelt
replied to the thread
Let's Talk About Core Game Mechanics
.
For me it's more about what I dislike than what I like - although there are some types of mechanics that I do like. I dislike automatic...
Feb 27, 2026
Edgar Ironpelt
replied to the thread
City Supplements - What do we like?
.
My preferred city supplements are kits that provide pieces-parts to customize your own towns and cities while perhaps providing an...
Feb 26, 2026
Edgar Ironpelt
replied to the thread
Lances were designed to shatter and be disposable?
.
My understanding is that tournament lances were designed to break - and were also designed with blunt tips. They were intended for...
Feb 24, 2026
Edgar Ironpelt
reacted to
Umbran's post
in the thread
Things you don’t like about DMing
with
Like
.
The thing I probably most dislike about GMing... ...is all the people online invested in claiming you're doing it wrong, for any value...
Feb 24, 2026
Edgar Ironpelt
reacted to
Micah Sweet's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
I want players to find secrets too, but I want them to do so through exploring the setting with their PCs. If they turn out not to find...
Feb 17, 2026
Edgar Ironpelt
replied to the thread
Weather Matrices for Real Locations [Simulationism]
.
Interesting. I wouldn't want to use cryptic codes that need a key to translate. I'd prefer tiny print that spelled out "overcast" or...
Feb 13, 2026
Edgar Ironpelt
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
I say that fighters are pigeon-holed as the "combat machine" or "dumb jock" class rather than "meat shield" but it works out to about...
Feb 7, 2026
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