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Edgar Ironpelt's latest activity
Edgar Ironpelt
replied to the thread
Escape codes
.
Thank you. That looks like it works without the artifacts I see with ICODE tags. It was also one of those "That was obvious - after...
Dec 15, 2025
Edgar Ironpelt
replied to the thread
Escape codes
.
Yes, and I was trying to ask if there was some way other than using the in-line code tags. And my post got munged by the forum software...
Dec 10, 2025
Edgar Ironpelt
replied to the thread
What Does "Simulation" Mean To You? [+]
.
Well my personal definition of simulation is pretty much is the "simulationist" corner of the Threefold, as worked out in...
Dec 8, 2025
Edgar Ironpelt
replied to the thread
What makes setting lore "actually matter" to the players?
.
It depends on what the players care about. It depends on the style of play that the players are looking for. Players of a simulationist...
Dec 5, 2025
Edgar Ironpelt
reacted to
Reynard's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
If you think that the differences races of Tolkien's world are just humans with some minor physical appearance differences, i would...
Dec 5, 2025
Edgar Ironpelt
replied to the thread
D&D General
Mapping: How Do You Do It?
.
It corresponds to the character forming a good-enough memory of the venue to be able to draw a map afterwards. I can draw sketch-maps...
Dec 2, 2025
Edgar Ironpelt
replied to the thread
D&D General
Mapping: How Do You Do It?
.
My preference is to show the on-graph-paper maps to the players, but if they want to draw their own, they have to use plain paper. I...
Dec 2, 2025
Edgar Ironpelt
replied to the thread
AD&D 1E
Best 1E AD&D rulebook?
.
I voted Monster Manual, in large part because it was both my first AD&D purchase and one of my first RPG purchases of any sort. The...
Dec 2, 2025
Edgar Ironpelt
posted the thread
Escape codes
in
Meta
.
Is there any way to escape star (*) characters so that they show up as stars, rather than being 'helpfully' transformed into italic or...
Dec 2, 2025
Edgar Ironpelt
replied to the thread
Player skill vs character skill?
.
I prefer a system where character skill is more important than player skill, and where the player-skill element is more a matter of...
Dec 2, 2025
Edgar Ironpelt
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I can confirm that. I was there as one of the impure Simulationist GMs. And there were arguments about whether or not randomizers could...
Nov 29, 2025
Edgar Ironpelt
replied to the thread
Should traps have tells?
.
As you say: "That's one philosophy, but not mine." Or rather there's another trade-off. Yes it's nice when player cleverness aligns with...
Nov 29, 2025
Edgar Ironpelt
replied to the thread
Should traps have tells?
.
Hiding the tell in the "blahs" has its own drawbacks. Among other things it tests player-skill instead of character-skill. As a player...
Nov 29, 2025
Edgar Ironpelt
replied to the thread
Should traps have tells?
.
Overall, I use traps very sparingly. They're a hassle for NPCs & monsters to set up, so they won't without believing they have a good...
Nov 29, 2025
Edgar Ironpelt
replied to the thread
Should traps have tells?
.
What do you mean by "tells"? They might be signs that "everyone sees automatically, the GM shouldn't require a roll." They might be...
Nov 29, 2025
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