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Edgar Ironpelt's latest activity
Edgar Ironpelt
replied to the thread
D&D General
Weapons should break left and right
.
My real-world experience with bowstrings I made myself is that a string-snaps failure is less frequent than one per 10,000 arrows...
Oct 4, 2025
Edgar Ironpelt
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
IT's the DM's job to tell the players everything that is apparent to the characters that the players may not be aware of.
Oct 3, 2025
Edgar Ironpelt
replied to the thread
Will the complexity pendulum swing back?
.
My experience with AD&D 1e was that it was an extremely rules-heavy system, so much so that practically everyone ignored most of those...
Sep 30, 2025
Edgar Ironpelt
replied to the thread
Will the complexity pendulum swing back?
.
I'm a DM who likes crunchy rules. I consider 3.5e to be peak D&D, and I've happily played Champions 4e in the past. One thing that...
Sep 30, 2025
Edgar Ironpelt
replied to the thread
Does the Death Curve Beat the Death Spiral?
.
It sounds like we're talking about two different things. You seem to be talking about the PCs choosing to avoid a combat to begin with...
Sep 29, 2025
Edgar Ironpelt
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If the high quality weapons characters are assumed to have never break that is also consistent within the setting. If you want to add...
Sep 28, 2025
Edgar Ironpelt
replied to the thread
D&D General
Weapons should break left and right
.
I guess mileage varies. I've seen enough examples of elaborate and crippling spell-fumble systems over the years to disabuse me of the...
Sep 28, 2025
Edgar Ironpelt
replied to the thread
D&D General
Weapons should break left and right
.
I find tracking damage taken by weapons (or other pieces of equipment) to be a huge pain in the ass. So I normally handwave any partial...
Sep 28, 2025
Edgar Ironpelt
replied to the thread
D&D General
Weapons should break left and right
.
Roughly a 0.5% or higher chance per attack roll.
Sep 28, 2025
Edgar Ironpelt
replied to the thread
Does the Death Curve Beat the Death Spiral?
.
What I want to see are combat systems that make it easy for the whole party to retreat and that provide a clear signal when it's time to...
Sep 28, 2025
Edgar Ironpelt
replied to the thread
D&D General
Weapons should break left and right
.
I find that rules for ordinary weapons regularly breaking in use produce a stupid-silly game, not a fun one. I also have no problem at...
Sep 28, 2025
Edgar Ironpelt
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Legend of Zelda: Breath of the Wild could have been one of the best video games of all time. But the constantly breaking weapon system...
Sep 28, 2025
Edgar Ironpelt
reacted to
el-remmen's post
in the thread
D&D General
Eberron - why don't you run it? [-]
with
Like
.
1. I only run homebrew settings, so avoiding it is not specifically about Eberron. 2. I am just not into magitech, artificing, warforged...
Sep 26, 2025
Edgar Ironpelt
reacted to
GobHag's post
in the thread
RPG Evolution: Weight, What?
with
Like
.
That's the thing cap, I don't want to respect logistics.
Sep 23, 2025
Edgar Ironpelt
replied to the thread
What constitutes a "hit" in your mind?
.
A scratch, scruff, or bruise is bleeding. From Wikipedia: "A bruise, also known as a contusion, is a type of hematoma of tissue, the...
Sep 21, 2025
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