Don't actually know the material but I think I understand the problem. I agree with stormonu in that you can just ignore the none relevant haunts or maybe make it a bit more interesting by having them manifest in some small amount when the players get close the them but the haunts just ignore or...
13) In this plane none of the pc's abilities seem to work. The fighter might feel weak, the spellcasters can't cast their spells... In actual fact what has happened it that they have each gotten the abilities of another class of the dm's choice (could even be a homebrew class). But the pc's are...
This is giving me some great ideas of how to mess with the party by putting some sort of maze/dungeon into it and then watching them get scattered there.
10) A plane of mostly desert and rock. Among its inabitance is a reptilian like race with long legs and known for their agility and acrobatics. This makes them particularly tough to fight and many a planes walker has discovered that ingenious methods have to be applied when combating these...
Recently some friends and I had the idea of trying to do a planes jumping game in which each of us will take it in turns to dm a different plane (sort of like sliders I guess).
And obviously this got me thinking about cool ideas for planes.
So what are your favourite plane ideas or published...
Wow thought with thread died 2 days after I made it and just checked back to find 3 pages of comments. Thank you everyone for the tips and examples!
Had a game last wednesday with my group in which they went back into harrowstone and fought 2 of the prisoners and explored the top of the prison...
It sounds good actually and has given me the idea of adding in a tight crawl skill challenge through rubble into Harrowstone as I know some of my players are a bit uncomfortable with tight spaces (but not enough that it'll break the game for them). Just need to think of some horror element to...
So im running the Carrion Crown adventure path and this has gotten me onto the conundrum of how to actually put real fear into my players. And so after some research I have come across many tips and tricks of how to do this in a system where each character can quite easily defend themselves...