Consider also that you need values that are NOT only human or player centric.
If you base everything about a person, say a standard man of 70kg, then you'd give a woman's weight as -15 (she weighs 55kg) and an ogre's as + 190 (he weighs 260kg)
This is a ridiculous example but it may help.
As...
3d6 went out the door veery soon, in house rules first and the next set of rules. And there were details saying if you got some really bad results you could reroll. Or the GM would allow you to, and rightly so.
So again, nothing below 7 is likely at any time, and most above 9. In 4e, its...
I've had to give a good long think to the magic issue, and it is one of the most intractable.
Emergent behaviour is the key to the problem. Put another way, change the rules and people will adapt all the way.
We act as we act because of the rules of our game. Medieval knights wore swords and...
Can magic do anything? Of course, if you define it that way.
Should it?
Does it really feel like any sort of world when your MID-LEVEL - 10s and so - people can be zipping above the countryside like superman? Only several of them. Does it feel even remotely epic when they act like fighters on...
Actually 3-18 does not exist. I'd expect less than 10% of chars to have less than 9 in anything, and those will have an 8 or 7 in a dump stat.
What it does do is tell you - above 10 in everything, "I'm doing well" and close to 18 "I'm GOOD at this"