Why not keep the "Hit:" entry the same, and just add that "Minor:" entry? That way, if you decide to attack, and you're successful, you can still produce the benefit if you're pressed for actions.
Looks like a fantastic idea. Reminds me a lot of DungeonMastering.com, though what you have in mind for Encounter mapping I think is a very valuable tool. If there's a way to combine the output of their monster creation tools with your mapping tool, it'd be a match made in heaven.
Assuming the top quote is possible (you can use an item held in the same hand as a shield if you give up the shield's bonus), would a bard wearing two shields have to worry about swapping at all? He'd have to worry about looking damn silly, but it could technically work, yes?
I don't think I'd...
D'oh!
Not one single afternoon after I had started this thread, did I see that I had missed a whole section of description in the Shaman Companion.
My bard "issues" still stand. While it makes sense that the special "Master" wands wouldn't show up in a PHBX, I don't like the split between PHB...
I'm not sure what else to call them, but I'm noticing some errors in the book already. Some might be simple formatting errors or fixable with errata, but there's one that makes me wonder about the design process.
First, the big one: The bard class uses wands as an implement for his powers...
Do a search for "Warlord" and check out the class entry.
Anyone have any idea what "Bravura" Warlord or "Resourceful" Warlord were supposed to be?
I wonder how many other vestigial class features still exist in the compendium...
(Drat, too slow! Though the theory that the new stuff might be...
So then if the purpose is to make breaking into a new tier more difficult/significant, why then is the level after reaching a new tier so much easier to attain than other levels in the same tier?
It doesn't seem to make much sense, and feels kinda sloppy. The four-level chunks of identical...