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Enaknomolos's latest activity
Enaknomolos
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree. Modern as applies to RPG mechanics means little outside of academic discussions of gaming history, and is dangerous to boot, as...
Oct 7, 2025
Enaknomolos
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
There's a bit of a gap between "knowing the difference between them" and "actively denigrating one" though. General purpose tools are...
Oct 7, 2025
Enaknomolos
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The word "modern" is an indication of placement in time, not of quality. It is an era, not a spectrum of greatness. In short, I suppose...
Oct 6, 2025
Enaknomolos
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
oD&D through B/X and 1e did have intentionality; Gygax was just very bad at explaining what he was trying to do and the saving throws...
Oct 6, 2025
Enaknomolos
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This sounds like the sort of thing I was talking about earlier, where "intention" is being linked to making sure every mechanic overtly...
Oct 6, 2025
Enaknomolos
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, it's easy to say that you should have a goal when you're designing a mechanic. I tend to say something along these lines...
Oct 6, 2025
Enaknomolos
reacted to
billd91's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Honestly, this kind of thing just tells me that people discussing "specific intentions" vs "creating aimlessly" are incredibly pretentious.
Oct 6, 2025
Enaknomolos
reacted to
zarionofarabel's post
in the thread
What rpg system would you use for a 60+ session fantasy campaign?
with
Like
.
Pendragon and The Great Pendragon Campaign! At least, most of it anyway as ideally it would be one year per session and the campaign is...
Oct 6, 2025
Enaknomolos
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I have suspicion that what's really being seen here is the tendency of Forge-derived games and their descendants to drill down on a...
Oct 5, 2025
Enaknomolos
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I actually do consider there to have been an approximate time boundary when what I'd call modern RPG design coalesced from a collection...
Oct 5, 2025
Enaknomolos
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Almost every time someone points out a specific, so-called "modern" innovation, it's something that has been around forever; the main...
Oct 4, 2025
Enaknomolos
reacted to
Parmandur's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
To juat throw this out there: I think Classic Traveller's skill system was very ahead of it's time in 1978, and Pendrafon was waaaaaay...
Oct 4, 2025
Enaknomolos
reacted to
Gorgon Zee's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I started a long answer and then realized it boiled down to two words: "Not Simulationist". Older systems used mechanics as a way of...
Oct 4, 2025
Enaknomolos
reacted to
TheSword's post
in the thread
Critical Role
Critical Role Season 4 DM says encounters will not be balanced.
with
Like
.
I find it interesting that encounters not balanced have negative elements around sudden player death but the flip side also applies and...
Oct 2, 2025
Enaknomolos
reacted to
TrippyHippy's post
in the thread
Traveller: the iconic science fiction roleplaying game
with
Like
.
I think this is true of a lot of aspects of Traveller design - they quietly revolutionised aspects of play through quiet inference...
Oct 2, 2025
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