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Epic Meepo's latest activity
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Epic Meepo
reacted to
dbm's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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That’s for the creation of vehicles. Piloting vehicles is much more straightforward and covered in the core rule books.
Jun 16, 2025
E
Epic Meepo
reacted to
aramis erak's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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GURPS has more math in character gen than about 90% of the hundreds of systems I own. But it's simple math for the most part. The more...
Jun 16, 2025
E
Epic Meepo
reacted to
John Dallman's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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GURPS Spaceships, a much more recent and simpler product than GURPS Vehicles, has a simple abstract space combat system that's fairly...
Jun 15, 2025
E
Epic Meepo
reacted to
Theory of Games's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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GURPS isn't math heavy at all despite people saying it all the time. Especially since you don't have to build the airship (like with...
Jun 15, 2025
E
Epic Meepo
reacted to
aramis erak's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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And enough math to scare many accountants. (CORPS VDS is only slightly better. And it's use cases are easier, too... but CORPS 2e (red...
Jun 15, 2025
E
Epic Meepo
reacted to
Theory of Games's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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I offered 5e material since you're using 5.5, but there's always GURPS Vehicles, which offers the most comprehensive rules for creating...
Jun 15, 2025
E
Epic Meepo
reacted to
Wofano Wotanto's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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This question feels unanswerable without a better definition of what kind of flying vehicles you're interested in - and given that we're...
Jun 15, 2025
E
Epic Meepo
reacted to
Ath'kethin's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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There was an Unearthed Arcana on ships and the sea, and I used those rules pretty successfully for airships (they have a stat block for...
Jun 14, 2025
E
Epic Meepo
reacted to
RenleyRenfield's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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Apocalypse World second edition for sure. It's mechanics can handle any vehicle from regular, hover, flying, to even starship...
Jun 13, 2025
E
Epic Meepo
reacted to
dbm's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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I would agree that most RPGs I have played were weak on vehicular combat. I like the vehicle combat rules in Savage Worlds Adventure...
Jun 13, 2025
E
Epic Meepo
reacted to
aramis erak's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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I actually liked the Rules Companion scaling rules... where capping was "above cap = 0" instead of 2E's "above cap = cap"... But I...
Jun 13, 2025
E
Epic Meepo
reacted to
DeviousQuail's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Coriolis by Free League is an example of option 2. Ranged Combat is used for guns and ship weapons, Technology can repair cars and ship...
Jun 13, 2025
E
Epic Meepo
reacted to
Deset Gled's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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I concur on both points. I'll also add in the caveat that it really only worked on things of the same scale. The game broke things into...
Jun 13, 2025
E
Epic Meepo
reacted to
aramis erak's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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Like
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Agree. 2nd ed, however, was easier to use for many-on-many, at the expense of using a map. (not of need gridded.) Also, I liked the Star...
Jun 13, 2025
E
Epic Meepo
reacted to
Theory of Games's post
in the thread
Which RPG has the best combat rules for flying vehicles?
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But they're COOL :cool: Flying ships can lead to awesome encounters which is what brings many players to the table in the first place...
Jun 13, 2025
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