That's certainly fair. I would completely understand if the Travel Guide doesn't fit your budget.
Edit to add a targeted sales pitch: To sweeten the pot, I'll note that the Travel Guide portrays Tymanther at the height of its glory. Also, the narrator is the Chronomancer from Netheril, who...
Thanks for the kind words! And no rush. The travel guide will be there when you want to check it out.
Based on that, I'm afraid you'll probably be disappointed in the artwork. Sadly, I was limited to stock art available for bulk purchase. To stay on budget, I could only pay $0.33 per image...
As of yesterday, the Forgotten Realms Travel Guide is available at the
Dungeon Masters Guild.
I can’t say this project is entirely finished, since I intend to create an updated version of the PDF. The image compression in the original PDF introduced some annoying pixelation to the embedded...
Available now at the Dungeon Masters Guild
Travel Beyond Familiar Lands
This fully-illustrated, 700-page Forgotten Realms setting guide describes routes adventurers can follow to reach the furthest corners of Faerûn, Kara-Tur, and Zakhara. The guide also details hundreds of cultures and...
Apparently, I've generated over 68 Gb of material while working on this project. That's more than my ancient computer can handle without moving a bunch of stuff to an external hard drive!
Now I just have to cram everything into a reasonably-sized PDF without crashing my computer again.
Spell-checking several thousand fantasy names is time consuming. Who knew? :p
Thankfully, I'm still on track to drop the Travel Guide when WotC's newest Forgotten Realms books go live for everyone in a little over a week.
That's all I've got for now. Back to the grind.
Enlil doesn't have to be powerful on Toril to restore sovereignty to Tymanther. Enlil is Gilgeam's superior in the Untheric pantheon (per Powers & Pantheons, page 102), which transcends any one mortal world. All Enlil has to do is pull rank.
Fair point. It would be a handful of NPC mages locking down strategic choke points. I still contend mid-tier NPCs shouldn't be able to use a 3rd-level spell in the PHB to install indestructible forcefields in their lairs. Forcefields that can be battered down over time, sure. But indestructible...
Players can occasionally pull some silly stuff with tiny hut, but if you really want to see why the impenetrable forcefield version of the spell is bad game design, give it to an NPC defending a dungeon the PCs have to clear. Now you have a bunker filled with hallway after hallway of...
Isn't that more or less what they did? As of the last novel set in Tymanther, the kingdom only had two major cities. At least one of them is still standing. So Tymanther lost one major population center, but it gained an ally with one major population center in the north. That's a net loss of...