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EpicureanDM's latest activity
E
EpicureanDM
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Haha
.
That was definitely not intended as an undertone.
Yesterday at 8:30 PM
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
"Book jacket teaser text" is a good analogy for what it is and how it reads. For better or worse, RPG scenario designers think of...
Yesterday at 6:20 PM
E
EpicureanDM
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I just pre-ordered "Hands of the White Wizard," the latest TOR supplement from Free League. I don't actually play TOR anymore, so I...
Yesterday at 5:58 PM
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
Yeah, this is the right idea. (I'd still like to see more game-talk in it, but my memory of Trophy suggests there's not much to the...
Friday at 4:26 AM
E
EpicureanDM
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
This is such a weird criticism. The point of sharing that image was not to suggest that it's a perfect map in every imaginable way, but...
Friday at 1:52 AM
E
EpicureanDM
reacted to
Truename's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
This is great. I think we’re all conditioned to the idea that a module has to be focused on the “internal” of the game world and...
Friday at 1:47 AM
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
Great idea to put the DC of locked doors directly on the map. I wasn't confused at all because I read the map's key. ;) The Overview...
Thursday at 11:25 PM
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
A lot of what I've written in this thread relates to confidence rather than ease. I'd rather see GMs say that a scenario's presentation...
Thursday at 4:12 AM
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
I like this very much. That's great. You'd need to follow the same approach as comic book collectors then: one to play and one to put...
Thursday at 2:19 AM
E
EpicureanDM
reacted to
overgeeked's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I wouldn’t know. I’ve never written in any book I’ve ever owned. Notebooks, sure. Book books, never. Highlighters? In textbooks, sure...
Wednesday at 4:20 AM
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
I thought of another potential idea. In games like 5e where DCs are included in the text, I might put a probability percentage next to...
Wednesday at 4:19 AM
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
Speaking of legacy board games, why don't RPG scenarios come with stickers? I can't think of a specific example, but tracking events...
Wednesday at 4:10 AM
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
Maybe you use more pressure when you write, but I've never had a book physically disintegrate because I wrote a lot of notes in it. ;)
Wednesday at 4:08 AM
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
Yes, but the designer has to tell the GM what that is. If your design has a purpose, don't take the chance that the GM won't read...
Wednesday at 4:06 AM
E
EpicureanDM
reacted to
overgeeked's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
This is a side complaint of mine. I think having set stats for monsters is terrible game design. Something like you see in video games...
Wednesday at 3:59 AM
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