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EpicureanDM's latest activity
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
I like this very much. That's great. You'd need to follow the same approach as comic book collectors then: one to play and one to put...
Nov 20, 2025
E
EpicureanDM
reacted to
overgeeked's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
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I wouldn’t know. I’ve never written in any book I’ve ever owned. Notebooks, sure. Book books, never. Highlighters? In textbooks, sure...
Nov 19, 2025
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EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
I thought of another potential idea. In games like 5e where DCs are included in the text, I might put a probability percentage next to...
Nov 19, 2025
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
Speaking of legacy board games, why don't RPG scenarios come with stickers? I can't think of a specific example, but tracking events...
Nov 19, 2025
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
Maybe you use more pressure when you write, but I've never had a book physically disintegrate because I wrote a lot of notes in it. ;)
Nov 19, 2025
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
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Yes, but the designer has to tell the GM what that is. If your design has a purpose, don't take the chance that the GM won't read...
Nov 19, 2025
E
EpicureanDM
reacted to
overgeeked's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
This is a side complaint of mine. I think having set stats for monsters is terrible game design. Something like you see in video games...
Nov 19, 2025
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
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I don't feel the same about marking up RPG rules texts. I'd be very reluctant to write in my corebooks or sourcebooks. Keep those...
Nov 19, 2025
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EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
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Again, I sympathize, but people need to shift their perceptions on this. RPG scenarios should be thought of like tools, not heirlooms...
Nov 19, 2025
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
I like your use of the symbols to signal the lighting of each room. Here's where I think a good example of repetition could be used...
Nov 19, 2025
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
I would like to see scenario designers talk about, for example, why different dungeon rooms are designed and arranged the way they are...
Nov 19, 2025
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
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I sympathize, but I think the form would improve if we all got past that reluctance. I think people tend to confuse how RPG scenarios...
Nov 19, 2025
E
EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
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A big step forward would be presenting your scenario as if you expect the GM to write directly on the pages. Create checklists that can...
Nov 19, 2025
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EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
.
First thing I'd do if I set out to write a scenario would be to hire a graphic designer. ;)
Nov 19, 2025
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EpicureanDM
replied to the thread
Best practices for easy-to-run modules [+]
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This could definitely help, but notice how you phrased it: "think through and offer suggestions." That's what you do when you've never...
Nov 19, 2025
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