Recent content by Erechel

  1. Erechel

    D&D 5E Bloodied and Reduced Defenses

    The fact is using the hit dice in fight for Con saves.
  2. Erechel

    D&D 5E Bloodied and Reduced Defenses

    Exactly. The point is to avoid combat whenever possible, even in Dungeons, or find creative solutions to them. It bothers me a little that the only tactic is "ATTACK". Creative tactics include such basic things as using Dodge and Disarm, recon terrain, or trying to intimidate. Keep in mind that...
  3. Erechel

    D&D 5E Bloodied and Reduced Defenses

    My penalty for Bloodied condition is a little harsher and easier to track: a DC 15 Con saving throw, or an Exhaustion level. I usually allow to use a Hit Dice/Second Wind to bump a Constitution save. Keep in mind that recovering from an Exhaustion level needs a long rest with enough food and...
  4. Erechel

    D&D 5E Why does 5E SUCK?

    Fact is, you don't sacrifice nothing for having other feats or for diversity. Out of 7 subclasses, 5 gain extra skills or tools: Cavaliers, samurais, battlemasters, bannerets and arcane archers at 3rd level. Besides, you don't sacrifice your fighting prowess for feats like Prodigy: just the...
  5. Erechel

    D&D 5E Why does 5E SUCK?

    Hey, you are again missing my point. You are making a straw man. Be bored all what you want about fighters. It doesn't matter. I didn't even discuss you about the "new, interesting things fighters can do that no one can". I don't know why you keep explaining to me something I've never ever...
  6. Erechel

    D&D 5E Why does 5E SUCK?

    Are we really going to discuss this again? About three years ago we had the same discussion. And goes beside my points. You quoted my response to another post, and make a straw man. a) The other guy said: Fighters can't contribute to social and exploration pillars. b) I said: false, they can...
  7. Erechel

    D&D 5E Why does 5E SUCK?

    Sigh, let's go again. He said that the fighter can't contribute in a social or exploration pillars, NOT that the fighter isn't the best at those pillars. Yes, fighters aren't "da best" in those pillars, barring Athletics*, which is a darn useful skill for exploration, and tied to Strength, and...
  8. Erechel

    D&D 5E Why does 5E SUCK?

    That is a false claim. Furthermore with the skills the fighter has in your game! Intimidation is a pretty solid skill for interaction: do you ever played mass effect? You could either persuade (paragon) or intimidate (renegade). Perception is a solid skill, too. And remember that the skills are...
  9. Erechel

    D&D 5E Why does 5E SUCK?

    Keep in mind that I'm <I>improvised</I> said encounter. And a fighter that never leaves his armor is a stupid character. You only wear armor if you expect to fight, not walking through a park, nor in an infiltration mission. It could be used as an obvious threat. As a matter of distraction...
  10. Erechel

    D&D 5E Why does 5E SUCK?

    That encounter may be improved. A lot. There is a lot of little pieces I could make to either give further options to each character. Athletics is a major one: climb is made via Strength+Athletics. And the fighter may try to be stealthy (with the Druid's "path without trace") or the menacing...
  11. Erechel

    D&D 5E Why does 5E SUCK?

    The challenge could be managed in three possible ways: either by a series of social skills, or by stealth, or by a combination of the two of them. Combat will result in a characters' victory, but the hostages will be killed. Stealth will work up to a point. Coordination is key: it isn't a big...
  12. Erechel

    D&D 5E Why does 5E SUCK?

    Repost, sorry.
  13. Erechel

    D&D 5E Why does 5E SUCK?

    Damn cellphone! I didn't want to give experience nor laugh. I only wanted to quote. My best advice is: go for Angry GM. As for improving games, the best thing you can do is to play the three pillars balanced. First of all, there is one (big) difference between the three of them: complexity...
  14. Erechel

    D&D 5E On Saving Throws (a Monster Manual Analysis)

    I hardly see what you are saying. About the fighter, as I've said, Dex in higher levels could be a factor, but it is a small one. And as I've said, if your campaign has multiple blaster casters, yes maybe Dex is a better save than, by the sheer numbers, is. Also, traps are mean to be...
  15. Erechel

    D&D 5E On Saving Throws (a Monster Manual Analysis)

    My mistake. I'm at a party right now, so I forget how much HP a Balor had. But I'm not kidding about the Paladin: I've tested this twice. The Balor endured 2 rounds against the level 11 party, and the 16 level paladin killed alone the Balor, while the rest of the party attacked the chasme...
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