Recent content by Eric V

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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yeah, but now, in addition to everything else, 4e can be morally wrong because of its mechanics...so, that's fun. :)
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    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    I just completed the 1-20 Blood Lords AP as an investigator. It worked extremely well.
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    What makes a successful superhero game?

    Sigh... 1) You both assume the club. Which is fine. My point was that, in the comics, DD doesn't need the club to take out the thugs, pronto. 2) Sure, he fights in hallways and whatnot. It's just that he shouldn't need them to take out the thugs in comic fashion. In other words, DD takes out...
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    What makes a successful superhero game?

    Ok, so in your scenario, DD always uses his club (because sure, why not?) but in the comics he doesn't (doesn't have to) and he still doesn't have any trouble with the thugs. But let's just assume club. As Ray noted, DD still needs to hit each thug twice, unless they get slammed into a wall...
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    What makes a successful superhero game?

    We aren't going to agree that you read what I wrote. If you had, you would have seen this: "DD is still overwhelmingly likely to win this battle, but he’s likely to sustain noticeable (if not significant) damage before the encounter is over." and as such wouldn't have written this...
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    What makes a successful superhero game?

    Dude...just say you didn't read what I wrote.
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    What makes a successful superhero game?

    ... The point is not whether I like how MSH plays or not. We were talking about whether or not the system can easily recreate common scenes from the comics; DD taking on 5 thugs is about as common as it gets, and MSH can't really recreate it well.
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    What makes a successful superhero game?

    It doesn't just depend on the tactics; the math of the game means it can't simulate what happens in the comics very well. Keeping with my example, in the comic books, 5 thugs is not really a challenge for Daredevil; it's a pretty standard breeze-through encounter for him. DC Heroes RPG has a...
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    What makes a successful superhero game?

    I looked at the rules to be sure...evading* ("The Evading character makes no attacks that round" page 27) and blocking ("The character using a block may take no other action..." page 28) meant no attacking at all. So...the DD vs. 5 thugs problems remains...yes? *And again, evading only works...
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    What makes a successful superhero game?

    It WAS a trade-off if it was in a Slugfest; Dodging only worked against ranged and charge attacks, while evading worked against melee, and only one combatant at that. It also meant you could not make any attacks that round. Blocking also meant no other actions. So the Daredevil vs. 5 thugs...
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    What makes a successful superhero game?

    I remember that one could make extra attacks, but I don't remember extra actions...
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    What makes a successful superhero game?

    Sure, but that took their action for the round, no? DD is no closer to defeating the thugs if he does this.
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    What makes a successful superhero game?

    Agreed. The mechanics had a hard time resolving things like they would in the comics. In MSH, Daredevil has a bit of trouble fighting and defeating 4 thugs; they're going to wear him out way more than they should. As well, DD can't really hurt Mr. Hyde, a common enemy from his run. DC Heroes...
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    Pineapple Express: Someone Is Wrong on the Internet?

    Cooking our food was supposed to be a game-changer as well, no?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Man, there's no reading of what he wrote that could lead to this conclusion. Come on.
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