Recent content by erik_the_guy

  1. erik_the_guy

    Fighter At-Will Attack: Steel Warning

    it works fine for those things, I just don't see anyone using it often if ever.
  2. erik_the_guy

    Firearms

    Armor: guns may be able to penetrate hide or even platemail armor, but probably bounce off god plate without leaving a dent. Give the guns an additional property: armor peircing. This is a numerical value for each weapon that has its own column (like proficiency or damage). The value in the...
  3. erik_the_guy

    The Buckler

    The buckler is a medieval shield and weapon that was used mostly between 1100 and 1600 AD. It is gripped in the fist (generally in the same hand that bears a sword) and used to offer extra concealment and protection for the sword hand. Bucklers were excellent at deflecting melee attacks while...
  4. erik_the_guy

    Fixing the paladin

    You could modify most or all of the powers to be strength reliant, but give them weaker secondary bonuses from high secondary stats. I remember 2e. The paladin was a fighter that got extra bonuses, but you could only be one with extremely high rolls.
  5. erik_the_guy

    Sure strike and careful strike, my house rule.

    Consider greataxe (1d12, high crit) The average damage of a high crit weapon with a 50% chance to hit and a +4 damage mod (str) is 50% * (1d12+4=10.5) from hits = 5.25 5% * (12+4+1d12=22.5) from crits = 1.125 Total = 6.375 average damage Now consider a careful strike, +2 to hit (60% hit...
  6. erik_the_guy

    Specialist

    Yeah, I would take it as a wizard, probably not with most other classes. I like the idea of specializing (multiclassing in your own class). Currently the multiclass feats are better than most normal feats, balanced by the fact that you can only choose one. This doesn't leave much for people...
  7. erik_the_guy

    Should two-handed weapons deal more damage?

    Ok, here is a summary of the difference between the one-handed military weapons and their two-handed analogues. The Handaxe, shortsword, war pick, and throwing hammer have no two-handed analogues. battleaxe --> greataxe: +1 damage and 'high crit' property flail --> heavy flail: +1.5 damage...
  8. erik_the_guy

    Should two-handed weapons deal more damage?

    Would this damage scale with tier (either increase it to 2 at 21st level, or increase is to 2 at 11th and 3 at 21st). I'm looking at the fighter powers, and I can't see any powers that look appealing to great weapon fighters. I guess the reason to go with a great weapon is that the larger...
  9. erik_the_guy

    Should the Greatsword be d12?

    I just want to clarify what I was saying about the greatsword VS greataxe. My general claim was that for a melee basic attack in a range that is average for a great weapon fighter the greataxe does a smidgen more damage on average. The Numbers are likely different at various points as you level...
  10. erik_the_guy

    Should the Greatsword be d12?

    Modifying the stat modifier to damage does not change the comparison too much. I fiddled with using no damage modifier, a high one, and none at all. I think that a +4 or +5 damage modifier is about average for a great weapon fighter, and changing the damage modifier by one barely results in a...
  11. erik_the_guy

    The Clown

    You forgot the power where the clown moves the three goddess statues out of balance and destroys the world.
  12. erik_the_guy

    Sure strike and careful strike, my house rule.

    This is a decent fix and I think 18-20 crit is balanced, because it is on a low damage attack. The 19-20 crits for paragon tier feats are obviously meant for attacks that have like 5[W]. Other fixes I have seen for sure strike are +2 to hit, but the weapon still retains STR mod to damage +4 to...
  13. erik_the_guy

    Should the Greatsword be d12?

    I made an excel sheet to consider the greataxe and the greatsword in comparison. I plotted the average damage for a melee basic attack with a +4 str mod to damage. I considered all base chances to hit between 0% and 95% for the axe and the same attacks made with the greatsword with between 5%...
  14. erik_the_guy

    Spoilers button

    thanks to both!
  15. erik_the_guy

    Spoilers button

    How do you get those buttons to come up that say 'spoilers' and let you hide text. I searched the FAQ for spoilers and came up with nothing.
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