What are the tools a player has to shape, add to, and mold the experience of everyone at the table during a tabletop RPG session? What are some pitfalls you'd warn a player against using to try to command the table?
inspiration: Who Tells the Story in a Tabletop RPG? The Player?
I agree. I've definitely had people X Card more abstract concepts (I don't want vast open water in the game, I don't want pregnancy in the game), but at worst I've just called a 5 minute break and swapped out an element or two while keeping the main thrust of the game.
I can understand if...
That's definitely a take I've not heard before regarding the X Card. I'm confused by your meaning:
In your example, is that person who plays the X Card not also a paying player? Who decides what's important to the plot?
Have you had an experience like this? I'm having a hard time imagining a...
How do you find a system and prepare an adventure to run a scenario during an event slot at a convention with tabletop RPGs as an offering? What tricks do you use to prepare the game, run the game, and manage the table?
inspiration - Run a Con Game the Cleric Cabin Way