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Recent content by estar

  1. estar

    [Columbia Games 1983] Hârn World for Hârn Master

    It is easily adaptable. What happens if you use most of editions of D&D is that fantasy side of Harn tend to get emphasized. The religions, the weird ivashu, exploration of the earthmaster and other ruins , and even some interplanar travel via godstones. This is because various core books of...
  2. estar

    Release Wilderlands of the Fantastic Reaches has been release along with Wilderlands bundles

    I am pleased to announce the release of Wilderlands of the Fantastic Reaches. This is the fourth of four products covering the eighteen maps that encompasses the Judges Guild Wilderlands setting. This product covers four of the maps as detailed below. The four sets combined will cover a region...
  3. estar

    OSR What Has Caused the OSR Revival?

    The OSR exists because of three things. 1) The older editions are found by many to be fun to play 2) The Internet makes it a lot easier to learn how other used older editions in their campaigns 3) The rise of digital technology like print on demand, desktop publishing has dropped cost of...
  4. estar

    OSR What Has Caused the OSR Revival?

    There is not a consensus on that. The most popular terms is Renaissance but Revival has been used along with rules, resurgence, etc. The flexibility of the R is one part, minor, of what made the term OSR stick.
  5. estar

    OSR What Has Caused the OSR Revival?

    One thing I noticed since I got involved with OSR in 2008, is that mash ups are the norm rather than the exception. Partly it the hobbyist ethos, partly it is the lite rules of some classic editions, and partly is because of the poor presentation of classic edition notably OD&D and some sections...
  6. estar

    OSR What Has Caused the OSR Revival?

    The short story is this. The Internet allows niche communities to easily communicate and grow. In this case, around 2000, people playing classic editions of D&D found that there was a great deal of other people still playing classic editions. They started getting together and doing...
  7. estar

    Dark Wilderlands a D&D 4th Edition Setting

    Well if you going have a ruleset that has big damn heroes 24/7 might as well give them a big damn setting. A GUIDE TO THE DARK WILDERLANDS The Majestic Wilderlands is a campaign that I have run for over thirty years. Sometime in the mid 80’s I decided to destroy my campaign world. Using AD&D...
  8. estar

    Supplement VI the Majestic Wilderlands is Released

    From the City-State of the Invincible Overlord to the ancient city of Viridistan the wilderness is thick with dungeons and ruins. Contained in this book are the background and rules used in a campaign thirty years in the making. You will find over two dozen classes ranging from Soldiers to...
  9. estar

    Goodman's Points of Light of 4e

    Forked from: Necromancer Games-update by Orcus The two Point of Lights focuses on being settings that readily allow themselves to be dropped in a referee's campaign. It is esstentially edition neutral because the format doesn't support extensive stat blocks. It works for any edition of D&D...
  10. estar

    Points of Light from Goodman Games

    I am Rob Conley the author of the just released Points of Light. It is four small settings done in a similar style to Wilderlands of High Fantasy. Each setting contains a numbered hex map, a list of locales keyed to the map, and a short background. Each maps covers an area roughly 120 miles by...
  11. estar

    4E 4E combat illustrated

    Thanks Errr because I missed it. I was running 8 distinct character and this is the result of my 3rd run. Each time I find something I missed. Seem similar to the same learning curve I went through with GURPS 4th and GURPS 4th Martial arts. In hindsight the fact the fighter was hurt so bad in...
  12. estar

    4E 4E combat illustrated

    Here is a blow by blow account of using the quickstart rules with the first encounter. Surprise Round Kobolds rolled stealth for a total of 21 None of the party was able to beat that on their perception Roll The Kobolds have surprise which allows them one action. The Slinger fires a glue pot...
  13. estar

    In spirit of Outdoor Survival

    A map inspired by the original map board. http://home.earthlink.net/~wilderlands/southlandsm.jpg Note it should be five miles per hex not three. The Black Squares are settlements The round circles are castles/keeps The diamonds are lairs Enjoy Rob Conley
  14. estar

    3E/3.5 Running Wilderlands Campaign- 4e or 3.5?

    Thieves of Badabaskor, written by myself, takes place in the map south of City-State. It Wilderland materials details a bandit ring running in the area. Citadel of Fire takes place in Map 1 in the far northwest corner of the Wilderlands. It's wilderland details a lost culture of First Men, an...