i was just thinking about skirmisher, the game with the druid is over now and it was befoer i found this site and read all kinds of great idea to make 4th edition better(ie use more brutes). i just didn't want to run into the same frustrations with my new controller
having solos save at the beginning i like that. i just hated to ban a class, but i have to keep the game interesting for my players too. i think saves for solos at the begining of their turn with minions with 2HKO might even everything out enough to unban it. thanks every one.
flame seed
twisting vines
savage frenzy
vine serpents
since i made minions 2 hit kills they are not the issue, it how the druid locks every thing down all the time.
in one fight in our last game the druid literally tied up the boss the entire fight.
My issue was specifically with druid. i mean some of the debuffs the class has can lock down an entire fight, to the point where i have to cheat just to even attack the party. i havent seen a problem with the wiz in my party yet but i want to avoid the same problem if i can. druid has tons of...
OK so i have been running 4th edition for a while now , long enough that i have wittle out most of the rules that make no sense or i don't like but im having a huge issue with controllers, THEY ARE RIGGED. i had to ban druid until i can figured out how to deal with them. i modified my minions...
i do something very similar, but i made it less complicated. normal minion rules, but it always 2 hit kills. i dont call them anything different and all my minions use this rule. it inspires a little more far bcuz they can get CA at least once before dying and controllers cant just wipe them all...
sagas
i did this once in my star wars sagas games a few years back,
it was called the Battle of Onderon. It was a six month siege. The sith used Fredon Nadd tomb as a strong hold and it went on for 3 months REAL time.
it was a pretty epic game, dreadnaughts crashing , battle mediation, the...