Recent content by evilishmael

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    "Hold Person", Paralyzed, Prone?

    Ok, I tend to agree, for hold person... What about all other paralyzing effects... like say from a monster's spell-like ability? Or Gaze?
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    "Hold Person", Paralyzed, Prone?

    hmm, I just realized something... if "Frozen in place" means just a dex score of 0, without the accompanying strength score of 0... Then hold person could ALSO be read as affecting ONLY one's dex score. The spell specifically says... paralyzed and freezes in place... so which is it... DM...
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    "Hold Person", Paralyzed, Prone?

    Hi all, So I am a new DM and I have a couple of questions about paralysis and falling prone. The Rules define Paralyzed as... "Frozen in place and unable to move or act, such as by the hold person spell. A paralyzed character has effective Dexterity and Strength scores of 0 and is...
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    "Call Lightning" Spell Question...

    yup, I was confused. Got it now though.
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    Detect Magic & Spellcraft DC

    So I know this is a REALLY old thread... But have we gotten clarification on this? 1) What exactly could be classified as a "nonspell effect"? 2) Would seeing an invisible object use a DC of 15+Spell level, due to the magical aura of invisibility? 3) Like the original poster said, In...
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    "Call Lightning" Spell Question...

    ok, so you guys are saying... it's one bolt per round. no more... up to a maximum of caster level. got it.
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    "Call Lightning" Spell Question...

    The spell description for "Call Lightning" reads as follows. Call Lightning Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning...
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    Critical Hit Damage

    yeah, I mis-read the entry on page 222 of the DMG 3.5. When the creatures would normally be immune to critical hits you don't aply the multiplier to the regular damage. But you still apply the multiplier to the flaming burst. See above.
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    Critical Hit Damage

    Above, I said "It doesn't matter whos method you use here, Cooke's or the normal rule's version. The problem lies in the fact that a "flaming burst critical" DOESN'T Multiply the weapon's normal damage. (DMG 3.5 Pg 222)" I was wrong. This only applies to creatures immune to critical hits. So...
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    Critical Hit Damage

    DMG 3.5 Page 222: "On a successful critical roll, apply the special effect, but do not multiply the weapon's damage." ... Oh crap. I just realized something... they're talking about creatures immune to critical hits. Which would mean in all other cases you probably still multiply the normal...
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    Critical Hit Damage

    I think you are missing the point. What I am saying, is that the rules explicitly tell us NOT to multiply the weapon's normal damage when scoring a critical hit with a Flaming Burst Weapon. Which creates problems. See my original post. Anyway, I think the variant I came up with solves the...
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    Critical Hit Damage

    I have come up with a variant way to handle this problem, however, in THIS case I would reccomend using the standard rules as implies. Why? Because under this variant way of handling flaming burst damage, Monte Cooke's flaming burst warhammer is just WAY to powerful. Variant Flaming Burst...
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    Critical Hit Damage

    Ok, Let me get this straight... The major point of contention is that when a flaming burst weapon with a critical multiplier of greater than X2 comes into play... do we REPLACE the + 1d6 with +2d10? OR do we ADD +1d6 to +2d10? From what I understand, the rules imply the FIRST scenario. (DMG...
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